Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture) * -debugclip: autoclip debug, uses shaders debugclip, debugclip2 * >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit * speedup patch to use fast sqrt at some points of light phase, where precision is not needed Radiant: binds... * paste to camera - shift+v (alt+v was leading to texBro-View menu)
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@@ -1024,6 +1024,9 @@ filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
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filter_face_shader g_filter_face_hint( "textures/common/hint" );
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filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
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filter_face_shader g_filter_face_hintlocal( "textures/common/hintlocal" );
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filter_brush_any_face g_filter_brush_hintlocal( &g_filter_face_hintlocal );
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filter_face_shader g_filter_face_hint_q2( "textures/hint" );
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filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
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@@ -1065,6 +1068,7 @@ void BrushFilters_construct(){
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add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
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add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
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add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
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add_brush_filter( g_filter_brush_hintlocal, EXCLUDE_HINTSSKIPS );
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add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
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add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
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add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
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