* statusbar: show selected brushes/patches/entities counts, if anything is selected; total, if not
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@@ -100,6 +100,7 @@ virtual EManipulatorMode ManipulatorMode() const = 0;
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virtual SelectionChangeCallback getObserver( EMode mode ) = 0;
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virtual std::size_t countSelected() const = 0;
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virtual std::size_t countSelectedComponents() const = 0;
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virtual void countSelectedStuff( std::size_t& brushes, std::size_t& patches, std::size_t& entities ) const = 0;
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virtual void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ) = 0;
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virtual void onComponentSelection( scene::Instance& instance, const Selectable& selectable ) = 0;
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virtual scene::Instance& ultimateSelected() const = 0;
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