do not render light radii in doom3 mode
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@@ -94,7 +94,7 @@ typedef EntityCreator Type;
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STRING_CONSTANT( Name, "quake" );
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EntityQ1API(){
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Entity_Construct( eGameTypeQuake1);
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Entity_Construct( eGameTypeQuake1 );
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m_entityq1 = &GetEntityCreator();
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