add a feature shift-k to assign killtarget, not target like ctrl-k

This commit is contained in:
Rudolf Polzer
2010-02-08 16:40:20 +01:00
parent 5c3de4809e
commit c6252fe3fc
3 changed files with 63 additions and 20 deletions

View File

@@ -124,7 +124,7 @@ public:
virtual void setCounter(Counter* counter) = 0;
virtual void connectEntities(const scene::Path& e1, const scene::Path& e2) = 0;
virtual void connectEntities(const scene::Path& e1, const scene::Path& e2, int index) = 0;
virtual void setLightRadii(bool lightRadii) = 0;
virtual bool getLightRadii() = 0;