add a feature shift-k to assign killtarget, not target like ctrl-k
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@@ -124,7 +124,7 @@ public:
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virtual void setCounter(Counter* counter) = 0;
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virtual void connectEntities(const scene::Path& e1, const scene::Path& e2) = 0;
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virtual void connectEntities(const scene::Path& e1, const scene::Path& e2, int index) = 0;
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virtual void setLightRadii(bool lightRadii) = 0;
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virtual bool getLightRadii() = 0;
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