* m2 in Surface Inspector->fit width/height = fit width/height, keep height/width
This commit is contained in:
@@ -908,11 +908,11 @@ void Select_ProjectTexture( const TextureProjection& projection, const Vector3&
|
||||
SceneChangeNotify();
|
||||
}
|
||||
|
||||
void Select_FitTexture( float horizontal, float vertical ){
|
||||
void Select_FitTexture( float horizontal, float vertical, bool only_dimension ){
|
||||
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
|
||||
Scene_BrushFitTexture_Selected( GlobalSceneGraph(), horizontal, vertical );
|
||||
Scene_BrushFitTexture_Selected( GlobalSceneGraph(), horizontal, vertical, only_dimension );
|
||||
}
|
||||
Scene_BrushFitTexture_Component_Selected( GlobalSceneGraph(), horizontal, vertical );
|
||||
Scene_BrushFitTexture_Component_Selected( GlobalSceneGraph(), horizontal, vertical, only_dimension );
|
||||
|
||||
SceneChangeNotify();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user