add more undocumented switches
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@@ -124,6 +124,7 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
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<ul>
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<li><strong><code>-bsp</code> ... filename.map:</strong> Switch that enters this stage</li>
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<li><strong><code>-altsplit</code>:</strong> Alternate BSP tree splitting weights (should give more fps)</li>
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<li><strong><code>-autocaulk</code>:</strong> Only output special .caulk file for use by radiant</li>
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<li><strong><code>-celshader</code> shadername:</strong> Sets a global cel shader name</li>
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<li><strong><code>-clipdepth</code> F:</strong> Model autoclip brushes thickness, default = 2</li>
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<li><strong><code>-custinfoparms</code>:</strong> Read scripts/custinfoparms.txt</li>
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@@ -251,6 +252,8 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
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<li><strong><code>-lightanglehl</code> 0:</strong> Disable half lambert light angle attenuation</li>
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<li><strong><code>-lightanglehl</code> 1:</strong> Enable half lambert light angle attenuation</li>
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<li><strong><code>-lightmapdir</code> directory:</strong> Directory to store external lightmaps (default: same as map name without extension)</li>
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<li><strong><code>-lightmapsearchblocksize</code> N:</strong> Restricted lightmap searching - block size</li>
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<li><strong><code>-lightmapsearchpower</code> N:</strong> Restricted lightmap searching - merge power</li>
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<li><strong><code>-lightmapsize</code> N:</strong> Size of lightmaps to generate (must be a power of two)</li>
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<li><strong><code>-lomem</code>:</strong> Low memory but slower lighting mode</li>
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<li><strong><code>-lowquality</code>:</strong> Low quality floodlight (appears to currently break floodlight)</li>
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