fix warning: unused variable 'foo'
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@@ -393,7 +393,6 @@ void idSplineList::setSelectedPoint( idVec3 *p ) {
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const idVec3 *idSplineList::getPosition( long t ) {
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static idVec3 interpolatedPos;
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static long lastTime = -1;
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int count = splineTime.Num();
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if ( count == 0 ) {
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@@ -644,7 +643,6 @@ bool idCameraDef::waitEvent( int index ) {
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void idCameraDef::buildCamera() {
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int i;
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int lastSwitch = 0;
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idList<float> waits;
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idList<int> targets;
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@@ -653,7 +651,6 @@ void idCameraDef::buildCamera() {
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// we have a base time layout for the path and the target path
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// now we need to layer on any wait or speed changes
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for ( i = 0; i < events.Num(); i++ ) {
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idCameraEvent *ev = events[i];
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events[i]->setTriggered( false );
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switch ( events[i]->getType() ) {
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case idCameraEvent::EVENT_TARGET: {
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@@ -864,7 +861,8 @@ void idCameraDef::parse( const char *( *text ) ) {
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bool idCameraDef::load( const char *filename ) {
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char *buf;
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const char *buf_p;
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int length = FS_ReadFile( filename, (void **)&buf );
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FS_ReadFile( filename, (void **)&buf );
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if ( !buf ) {
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return false;
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}
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@@ -1363,7 +1361,6 @@ void idSplinePosition::write( fileHandle_t file, const char *p ) {
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}
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void idCameraDef::addTarget( const char *name, idCameraPosition::positionType type ) {
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const char *text = ( name == NULL ) ? va( "target0%d", numTargets() + 1 ) : name;
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idCameraPosition *pos = newFromType( type );
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if ( pos ) {
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pos->setName( name );
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