* "Entity Names = Targetnames" option:
also affects Entity List moved from View->Show menu to prefs->display->entities prompt about restart on change
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@@ -415,6 +415,10 @@ void Entity_Construct( EGameType gameType ){
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GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", BoolImportStringCaller( g_showAngles ), BoolExportStringCaller( g_showAngles ) );
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GlobalPreferenceSystem().registerPreference( "LightRadiuses", BoolImportStringCaller( g_lightRadii ), BoolExportStringCaller( g_lightRadii ) );
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if( !g_showTargetNames ){
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Static<KeyIsName>::instance().m_nameKey = "classname";
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}
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Entity_InitFilters();
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LightType lightType = LIGHTTYPE_DEFAULT;
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if ( g_gameType == eGameTypeRTCW ) {
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