update assimp
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@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -106,7 +104,7 @@ bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
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}
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if ((!extension.length() || cs) && pIOHandler) {
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const char *tokens[] = { "*3dsmax_asciiexport" };
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static const char * const tokens[] = { "*3dsmax_asciiexport" };
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return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
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}
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return false;
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@@ -614,7 +612,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
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node->mNumChildren++;
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// What we did is so great, it is at least worth a debug message
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ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
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ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (", snode->mName, ")");
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}
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}
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@@ -683,7 +681,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
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}
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}
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// Are there ane orphaned nodes?
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// Are there any orphaned nodes?
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if (!aiList.empty()) {
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std::vector<aiNode *> apcNodes;
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apcNodes.reserve(aiList.size() + pcScene->mRootNode->mNumChildren);
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