update assimp

This commit is contained in:
Garux
2021-12-17 09:47:12 +03:00
parent 1bd3e7ae18
commit cbde9574fb
459 changed files with 17548 additions and 17619 deletions

View File

@@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/HMP/HMPLoader.h"
#include "AssetLib/MD2/MD2FileData.h"
#include <assimp/StringUtils.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
@@ -151,16 +152,11 @@ void HMPImporter::InternReadFile(const std::string &pFile,
InternReadFile_HMP7();
} else {
// Print the magic word to the logger
char szBuffer[5];
szBuffer[0] = ((char *)&iMagic)[0];
szBuffer[1] = ((char *)&iMagic)[1];
szBuffer[2] = ((char *)&iMagic)[2];
szBuffer[3] = ((char *)&iMagic)[3];
szBuffer[4] = '\0';
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
delete[] mBuffer;
mBuffer = nullptr;
// We're definitely unable to load this file
throw DeadlyImportError("Unknown HMP subformat ", pFile,
". Magic word (", szBuffer, ") is not known");
@@ -455,6 +451,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// now we need to skip any other skins ...
for (unsigned int i = 1; i < iNumSkins; ++i) {
SizeCheck(szCursor + 3 * sizeof(uint32_t));
iType = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
iWidth = *((uint32_t *)szCursor);
@@ -476,16 +473,22 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// ------------------------------------------------------------------------------------------------
// Generate proepr texture coords
void HMPImporter::GenerateTextureCoords(
const unsigned int width, const unsigned int height) {
void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned int height) {
ai_assert(nullptr != pScene->mMeshes);
ai_assert(nullptr != pScene->mMeshes[0]);
ai_assert(nullptr != pScene->mMeshes[0]->mTextureCoords[0]);
aiVector3D *uv = pScene->mMeshes[0]->mTextureCoords[0];
const float fY = (1.0f / height) + (1.0f / height) / (height - 1);
const float fX = (1.0f / width) + (1.0f / width) / (width - 1);
if (uv == nullptr) {
return;
}
if (height == 0.0f || width == 0.0) {
return;
}
const float fY = (1.0f / height) + (1.0f / height) / height;
const float fX = (1.0f / width) + (1.0f / width) / width;
for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x, ++uv) {