update assimp
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@@ -132,7 +132,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
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// Check whether we can read from the file
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if (!file.get()) {
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ASSIMP_LOG_ERROR("NFF2: Unable to open material library " + path + ".");
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ASSIMP_LOG_ERROR("NFF2: Unable to open material library ", path, ".");
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return;
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}
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@@ -150,7 +150,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
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// The file should start with the magic sequence "mat"
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if (!TokenMatch(buffer, "mat", 3)) {
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ASSIMP_LOG_ERROR_F("NFF2: Not a valid material library ", path, ".");
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ASSIMP_LOG_ERROR("NFF2: Not a valid material library ", path, ".");
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return;
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}
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@@ -164,7 +164,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
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// 'version' defines the version of the file format
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if (TokenMatch(sz, "version", 7)) {
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ASSIMP_LOG_INFO_F("NFF (Sense8) material library file format: ", std::string(sz));
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ASSIMP_LOG_INFO("NFF (Sense8) material library file format: ", std::string(sz));
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}
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// 'matdef' starts a new material in the file
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else if (TokenMatch(sz, "matdef", 6)) {
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@@ -177,7 +177,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
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// check whether we have an active material at the moment
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if (!IsLineEnd(*sz)) {
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if (!curShader) {
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ASSIMP_LOG_ERROR_F("NFF2 material library: Found element ", sz, "but there is no active material");
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ASSIMP_LOG_ERROR("NFF2 material library: Found element ", sz, "but there is no active material");
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continue;
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}
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} else
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@@ -277,7 +277,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
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while (GetNextLine(buffer, line)) {
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SkipSpaces(line, &sz);
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if (TokenMatch(sz, "version", 7)) {
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ASSIMP_LOG_INFO_F("NFF (Sense8) file format: ", sz);
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ASSIMP_LOG_INFO("NFF (Sense8) file format: ", sz);
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} else if (TokenMatch(sz, "viewpos", 7)) {
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AI_NFF_PARSE_TRIPLE(camPos);
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hasCam = true;
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