update assimp
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@@ -148,7 +148,7 @@ void DeboneProcess::Execute( aiScene* pScene)
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}
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if(!DefaultLogger::isNullLogger()) {
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ASSIMP_LOG_INFO_F("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
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ASSIMP_LOG_INFO("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
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}
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// and destroy the source mesh. It should be completely contained inside the new submeshes
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