update assimp

This commit is contained in:
Garux
2021-12-17 09:47:12 +03:00
parent 1bd3e7ae18
commit cbde9574fb
459 changed files with 17548 additions and 17619 deletions

View File

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -41,6 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "EmbedTexturesProcess.h"
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/ParsingUtils.h>
#include "ProcessHelper.h"
@@ -48,11 +49,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
EmbedTexturesProcess::EmbedTexturesProcess()
: BaseProcess() {
EmbedTexturesProcess::EmbedTexturesProcess() :
BaseProcess() {
// empty
}
EmbedTexturesProcess::~EmbedTexturesProcess() {
// empty
}
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
@@ -62,15 +65,16 @@ bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
void EmbedTexturesProcess::SetupProperties(const Importer* pImp) {
mRootPath = pImp->GetPropertyString("sourceFilePath");
mRootPath = mRootPath.substr(0, mRootPath.find_last_of("\\/") + 1u);
mIOHandler = pImp->GetIOHandler();
}
void EmbedTexturesProcess::Execute(aiScene* pScene) {
if (pScene == nullptr || pScene->mRootNode == nullptr) return;
if (pScene == nullptr || pScene->mRootNode == nullptr || mIOHandler == nullptr){
return;
}
aiString path;
uint32_t embeddedTexturesCount = 0u;
for (auto matId = 0u; matId < pScene->mNumMaterials; ++matId) {
auto material = pScene->mMaterials[matId];
@@ -85,7 +89,7 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
// Indeed embed
if (addTexture(pScene, path.data)) {
auto embeddedTextureId = pScene->mNumTextures - 1u;
::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);
path.length = ::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);
material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId));
embeddedTexturesCount++;
}
@@ -93,35 +97,39 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
}
}
ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
ASSIMP_LOG_INFO("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
}
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
bool EmbedTexturesProcess::addTexture(aiScene *pScene, const std::string &path) const {
std::streampos imageSize = 0;
std::string imagePath = path;
// Test path directly
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == std::streampos(-1)) {
ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
if (!mIOHandler->Exists(imagePath)) {
ASSIMP_LOG_WARN("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
// Test path in root path
imagePath = mRootPath + path;
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == std::streampos(-1)) {
if (!mIOHandler->Exists(imagePath)) {
// Test path basename in root path
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == std::streampos(-1)) {
ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
if (!mIOHandler->Exists(imagePath)) {
ASSIMP_LOG_ERROR("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
return false;
}
}
}
IOStream* pFile = mIOHandler->Open(imagePath);
if (pFile == nullptr) {
ASSIMP_LOG_ERROR("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
return false;
}
imageSize = pFile->FileSize();
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(imageContent), imageSize);
pFile->Seek(0, aiOrigin_SET);
pFile->Read(reinterpret_cast<char*>(imageContent), imageSize, 1);
mIOHandler->Close(pFile);
// Enlarging the textures table
unsigned int textureId = pScene->mNumTextures++;
@@ -129,7 +137,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
delete [] oldTextures;
// Add the new texture
auto pTexture = new aiTexture;
pTexture->mHeight = 0; // Means that this is still compressed