Xonotic: make sRGB compiles default
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@@ -63,9 +63,9 @@ game_t struct
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qfalse, /* wolf lighting model? */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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qfalse, /* color sRGB */
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qtrue, /* lightmap sRGB */
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qtrue, /* texture sRGB */
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qtrue, /* color sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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