* render Q3 shader based skyboxes
logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush' texture browser only uses normal preview image and doesn't trigger potentially heavy box loading also fix R_ResampleTexture for [2+x upscaling
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@@ -98,6 +98,7 @@ public:
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virtual void DecRef() = 0;
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// get/set the qtexture_t* Radiant uses to represent this shader object
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virtual qtexture_t* getTexture() const = 0;
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virtual qtexture_t* getSkyBox() = 0;
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virtual qtexture_t* getDiffuse() const = 0;
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virtual qtexture_t* getBump() const = 0;
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virtual qtexture_t* getSpecular() const = 0;
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