- Fix for bug 1106 - .wad files don't get listed in the textures menu (Shaderman)

(http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1106)
- Added initial support for Prey (Shaderman)
- Fixed entity inspector sliders to always show (Shaderman)
- Added NOTES subsection to the entity inspector listing .def editor_usage* values (Shaderman)



git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@114 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
namespace
2006-10-08 21:13:50 +00:00
parent 8d4bd599b6
commit d403cec8ee
6 changed files with 46 additions and 18 deletions

View File

@@ -57,7 +57,6 @@ ArchiveModules& FileSystemQ3API_getArchiveModules();
#include "generic/callback.h"
#include "string/string.h"
#include "container/array.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "moduleobservers.h"
@@ -142,13 +141,7 @@ static void InitPakFile (ArchiveModules& archiveModules, const char *filename)
if(table != 0)
{
archive_entry_t entry;
std::size_t length = string_length(filename);
Array<char> tmp(length + 2);
std::copy(filename, filename + length, tmp.begin());
tmp[length] = ':';
tmp[length + 1] = '\0';
entry.name = tmp.begin();
entry.name = filename;
entry.archive = table->m_pfnOpenArchive(filename);
entry.is_pakfile = true;