added support for both ent and def files at the same time

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@95 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog
2006-07-22 16:30:32 +00:00
parent 988b2f6fbc
commit d498eb592d
10 changed files with 67 additions and 53 deletions

View File

@@ -50,6 +50,8 @@ namespace
ListAttributeTypes g_listTypes;
}
EClassModules& EntityClassManager_getEClassModules();
/*!
implementation of the EClass manager API
*/
@@ -144,9 +146,10 @@ public:
class EntityClassesLoadFile
{
const EntityClassScanner& scanner;
const char* m_directory;
public:
EntityClassesLoadFile(const char* directory) : m_directory(directory)
EntityClassesLoadFile(const EntityClassScanner& scanner, const char* directory) : scanner(scanner), m_directory(directory)
{
}
void operator()(const char* name) const
@@ -178,7 +181,7 @@ public:
StringOutputStream relPath(256);
relPath << m_directory << name;
GlobalEClassLoader().scanFile(g_collector, relPath.c_str());
scanner.scanFile(g_collector, relPath.c_str());
}
};
@@ -206,23 +209,16 @@ public:
}
};
#if 0
void EntityClassQuake3_constructDirectory(const char* directory, const char* extension)
{
globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
Directory_forEach(directory, matchFileExtension(extension, EntityClassesLoadFile(directory)));
}
#else
void EntityClassQuake3_constructDirectory(const char* directory, const char* extension, Paths& paths)
{
globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
Directory_forEach(directory, matchFileExtension(extension, PathsInsert(paths, directory)));
}
#endif
void EntityClassQuake3_Construct()
{
#if 1
StringOutputStream baseDirectory(256);
StringOutputStream gameDirectory(256);
const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
@@ -230,22 +226,32 @@ void EntityClassQuake3_Construct()
baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
Paths paths;
EntityClassQuake3_constructDirectory(baseDirectory.c_str(), GlobalEClassLoader().getExtension(), paths);
if(!string_equal(basegame, gamename))
class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
{
EntityClassQuake3_constructDirectory(gameDirectory.c_str(), GlobalEClassLoader().getExtension(), paths);
}
const char* baseDirectory;
const char* gameDirectory;
public:
LoadEntityDefinitionsVisitor(const char* baseDirectory, const char* gameDirectory)
: baseDirectory(baseDirectory), gameDirectory(gameDirectory)
{
}
void visit(const char* name, const EntityClassScanner& table) const
{
Paths paths;
EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
if(!string_equal(baseDirectory, gameDirectory))
{
EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
}
for(Paths::iterator i = paths.begin(); i != paths.end(); ++i)
{
EntityClassesLoadFile((*i).second)((*i).first.c_str());
}
#else
StringOutputStream directory(256);
directory << GlobalRadiant().getGameToolsPath() << GlobalRadiant().getGameName() << '/';
EntityClassQuake3_constructDirectory(directory.c_str(), GlobalEClassLoader().getExtension());
#endif
for(Paths::iterator i = paths.begin(); i != paths.end(); ++i)
{
EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
}
}
};
EntityClassManager_getEClassModules().foreachModule(LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
}
EntityClass *Eclass_ForName(const char *name, bool has_brushes)
@@ -338,17 +344,23 @@ void EntityClassQuake3_destroy()
eclass_bad->free(eclass_bad);
}
#include "modulesystem/modulesmap.h"
class EntityClassQuake3Dependencies :
public GlobalRadiantModuleRef,
public GlobalFileSystemModuleRef,
public GlobalShaderCacheModuleRef,
public GlobalEClassModuleRef
public GlobalShaderCacheModuleRef
{
EClassModulesRef m_eclass_modules;
public:
EntityClassQuake3Dependencies() :
GlobalEClassModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
m_eclass_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
{
}
EClassModules& getEClassModules()
{
return m_eclass_modules.get();
}
};
class EclassManagerAPI
@@ -395,4 +407,8 @@ typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassM
typedef Static<EclassManagerModule> StaticEclassManagerModule;
StaticRegisterModule staticRegisterEclassManager(StaticEclassManagerModule::instance());
EClassModules& EntityClassManager_getEClassModules()
{
return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
}