tweak docs

This commit is contained in:
Garux
2021-11-08 11:28:00 +03:00
parent 53382854f9
commit d4ba9c3bfc
6 changed files with 34 additions and 21 deletions

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@@ -31,6 +31,8 @@ Development is focused on smoothing and tweaking editing process.
* Free and robust vertex editing, also providing abilities to remove and insert vertices
* UV Tool (edits texture alignment of selected face or patch)
* Autocaulk
* Model browser
* Brush faces extrusion
* Left mouse button click tunnel selector, paint selector
* Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
* Focus camera on selected (Tab)
@@ -39,7 +41,7 @@ Development is focused on smoothing and tweaking editing process.
* Quick vertices drag / brush faces shear shortcut
* Simple shader editor
* Texture painting by drag
* Seamless brush face to face texture paste
* Seamless brush face<->face, patch<->face texture paste
* Customizable keyboard shortcuts
* Customizable GUI themes, fonts
* MeshTex plugin
@@ -77,24 +79,30 @@ Development is focused on smoothing and tweaking editing process.
#### Q3Map2:
* Allowed simultaneous samples+filter use, makes sense
* -vertexscale
* -novertex works, (0..1) sets globally
* Fixed _clone _ins _instance (_clonename) functionality
* -nolm - no lightmaps
* -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
* q3map_remapshader remaps anything fine, on all stages
* Fixed model autoclip, added 20 new modes
* Automatic map packager (complete Q3 support)
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
* -contrast -255..255, def 0: lighting contrast
* Report full / full pk3 path on file syntax errors
* Allowed simultaneous samples+filter use, makes sense
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness globally
* -contrast -255..255, def 0: lighting contrast
* -saturation light option
* -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
* -nolm - no lightmaps
* -novertex works, (0..1) sets globally
* -vertexscale
* New area lights backsplash algorithm (utilizing area lights instead of point ones)
* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
* New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
* -extlmhacksize zero effort external lightmaps for Q3
* Valve220 mapformat autodetection and support
* Correct .obj and .mtl loading
* Guessing model shaders paths
* Consistent brush content deduction with mixed face parameters
* Model shaders paths deduction
* Fixed model autoclip, added 20 new clipping modes
* Support negative misc_model scale
* Assimp model loading library (40+ formats)
* -json bsp export/import
* -mergebsp injects one bsp to another
* No shaderlist.txt mode: load all shaders
###### see changelog-custom.txt for more