tweak docs
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32
README.md
32
README.md
@@ -31,6 +31,8 @@ Development is focused on smoothing and tweaking editing process.
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* Free and robust vertex editing, also providing abilities to remove and insert vertices
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* UV Tool (edits texture alignment of selected face or patch)
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* Autocaulk
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* Model browser
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* Brush faces extrusion
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* Left mouse button click tunnel selector, paint selector
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* Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
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* Focus camera on selected (Tab)
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@@ -39,7 +41,7 @@ Development is focused on smoothing and tweaking editing process.
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* Quick vertices drag / brush faces shear shortcut
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* Simple shader editor
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* Texture painting by drag
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* Seamless brush face to face texture paste
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* Seamless brush face<->face, patch<->face texture paste
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* Customizable keyboard shortcuts
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* Customizable GUI themes, fonts
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* MeshTex plugin
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@@ -77,24 +79,30 @@ Development is focused on smoothing and tweaking editing process.
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#### Q3Map2:
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* Allowed simultaneous samples+filter use, makes sense
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* -vertexscale
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* -novertex works, (0..1) sets globally
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* Fixed _clone _ins _instance (_clonename) functionality
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* -nolm - no lightmaps
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* -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
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* q3map_remapshader remaps anything fine, on all stages
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* Fixed model autoclip, added 20 new modes
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* Automatic map packager (complete Q3 support)
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* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
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* -contrast -255..255, def 0: lighting contrast
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* Report full / full pk3 path on file syntax errors
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* Allowed simultaneous samples+filter use, makes sense
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* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness globally
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* -contrast -255..255, def 0: lighting contrast
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* -saturation light option
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* -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
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* -nolm - no lightmaps
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* -novertex works, (0..1) sets globally
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* -vertexscale
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* New area lights backsplash algorithm (utilizing area lights instead of point ones)
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* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
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* New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
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* -extlmhacksize zero effort external lightmaps for Q3
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* Valve220 mapformat autodetection and support
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* Correct .obj and .mtl loading
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* Guessing model shaders paths
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* Consistent brush content deduction with mixed face parameters
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* Model shaders paths deduction
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* Fixed model autoclip, added 20 new clipping modes
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* Support negative misc_model scale
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* Assimp model loading library (40+ formats)
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* -json bsp export/import
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* -mergebsp injects one bsp to another
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* No shaderlist.txt mode: load all shaders
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###### see changelog-custom.txt for more
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