added string-pooling for shader variable names and entity keys

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog
2006-02-26 22:27:38 +00:00
parent 24230bb3a8
commit d584d94549
27 changed files with 159 additions and 111 deletions

View File

@@ -111,6 +111,8 @@ public:
virtual bool getShowNames() = 0;
virtual void setShowAngles(bool showAngles) = 0;
virtual bool getShowAngles() = 0;
virtual void printStatistics() const = 0;
};
#include "modulesystem.h"