added string-pooling for shader variable names and entity keys
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -111,6 +111,8 @@ public:
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virtual bool getShowNames() = 0;
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virtual void setShowAngles(bool showAngles) = 0;
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virtual bool getShowAngles() = 0;
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virtual void printStatistics() const = 0;
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};
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#include "modulesystem.h"
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