added string-pooling for shader variable names and entity keys
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
@@ -258,6 +258,11 @@ public:
|
||||
{
|
||||
return g_showAngles;
|
||||
}
|
||||
|
||||
void printStatistics() const
|
||||
{
|
||||
StringPool_analyse(EntityKeyValues::getPool());
|
||||
}
|
||||
};
|
||||
|
||||
Quake3EntityCreator g_Quake3EntityCreator;
|
||||
|
||||
Reference in New Issue
Block a user