added string-pooling for shader variable names and entity keys

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog
2006-02-26 22:27:38 +00:00
parent 24230bb3a8
commit d584d94549
27 changed files with 159 additions and 111 deletions

View File

@@ -258,6 +258,11 @@ public:
{
return g_showAngles;
}
void printStatistics() const
{
StringPool_analyse(EntityKeyValues::getPool());
}
};
Quake3EntityCreator g_Quake3EntityCreator;