added string-pooling for shader variable names and entity keys
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -500,11 +500,11 @@ public:
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typedef Value* const_iterator;
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const_iterator begin() const
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{
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return m_children.begin;
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return m_children.first;
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}
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const_iterator end() const
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{
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return m_children.end;
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return m_children.last;
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}
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};
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