added string-pooling for shader variable names and entity keys

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog
2006-02-26 22:27:38 +00:00
parent 24230bb3a8
commit d584d94549
27 changed files with 159 additions and 111 deletions

View File

@@ -500,11 +500,11 @@ public:
typedef Value* const_iterator;
const_iterator begin() const
{
return m_children.begin;
return m_children.first;
}
const_iterator end() const
{
return m_children.end;
return m_children.last;
}
};