added string-pooling for shader variable names and entity keys
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -619,3 +619,4 @@ int main (int argc, char* argv[])
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return EXIT_SUCCESS;
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}
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