added string-pooling for shader variable names and entity keys
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -1046,6 +1046,8 @@ void Map_LoadFile (const char *filename)
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globalOutputStream() << makeLeftJustified(Unsigned(g_brushCount.get()), 5) << " primitive\n";
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globalOutputStream() << makeLeftJustified(Unsigned(g_entityCount.get()), 5) << " entities\n";
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//GlobalEntityCreator().printStatistics();
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//
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// move the view to a start position
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