added string-pooling for shader variable names and entity keys

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog
2006-02-26 22:27:38 +00:00
parent 24230bb3a8
commit d584d94549
27 changed files with 159 additions and 111 deletions

View File

@@ -1046,6 +1046,8 @@ void Map_LoadFile (const char *filename)
globalOutputStream() << makeLeftJustified(Unsigned(g_brushCount.get()), 5) << " primitive\n";
globalOutputStream() << makeLeftJustified(Unsigned(g_entityCount.get()), 5) << " entities\n";
//GlobalEntityCreator().printStatistics();
//
// move the view to a start position