From d8e8c10849f2eb1d9a997373a8af4ead72a910ba Mon Sep 17 00:00:00 2001 From: Garux Date: Tue, 30 Jun 2020 12:55:52 +0300 Subject: [PATCH] Add "slime" surfaceparam keyword to game_wolfet q3map2 for Quake 3 map shader compatibility. #45 --- tools/quake3/q3map2/game_wolfet.h | 1 + 1 file changed, 1 insertion(+) diff --git a/tools/quake3/q3map2/game_wolfet.h b/tools/quake3/q3map2/game_wolfet.h index f9389425..0d90f4a4 100644 --- a/tools/quake3/q3map2/game_wolfet.h +++ b/tools/quake3/q3map2/game_wolfet.h @@ -127,6 +127,7 @@ { "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, { "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "slime", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, // alias to support shaders of Q3 maps { "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, { "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },