use safe string for shaderInfo_t.shader
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@@ -2976,7 +2976,7 @@ int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r)
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DUMPBITS(14)
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s->sub.trees.index = 0;
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Tracev(("inflate: table sizes ok\n"));
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s->mode = BTREE;
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s->mode = BTREE; // fall through
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case BTREE:
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while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
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{
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@@ -2999,7 +2999,7 @@ int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r)
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}
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s->sub.trees.index = 0;
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Tracev(("inflate: bits tree ok\n"));
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s->mode = DTREE;
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s->mode = DTREE; // fall through
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case DTREE:
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while (t = s->sub.trees.table,
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s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
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