binds...
	* ctrl + shift + m3/drag: project tex from face in tex clipboard to brushes(BP format) and curves

misc...
	* fixed and improved normal finding in patch texture autocap algorithm
	* removed axis cycling in patch cap texture; using autocap
	* patch cap texture: project, using brush texture projection math of current mapformat to make it seamless with brushes by default
	* Surface inspector->Project functions work for curves (in AP map format too)
This commit is contained in:
Garux
2017-08-02 09:47:05 +03:00
parent b0c4caa9d1
commit da43652df1
10 changed files with 225 additions and 46 deletions

View File

@@ -891,6 +891,7 @@ void Select_Touching( void ){
void Select_ProjectTexture( const texdef_t& texdef, const Vector3* direction ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
Scene_PatchProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
}
Scene_BrushProjectTexture_Component_Selected( GlobalSceneGraph(), texdef, direction );