Radiant:
binds... * ctrl + shift + m3/drag: project tex from face in tex clipboard to brushes(BP format) and curves misc... * fixed and improved normal finding in patch texture autocap algorithm * removed axis cycling in patch cap texture; using autocap * patch cap texture: project, using brush texture projection math of current mapformat to make it seamless with brushes by default * Surface inspector->Project functions work for curves (in AP map format too)
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@@ -891,6 +891,7 @@ void Select_Touching( void ){
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void Select_ProjectTexture( const texdef_t& texdef, const Vector3* direction ){
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if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
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Scene_BrushProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
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Scene_PatchProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
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}
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Scene_BrushProjectTexture_Component_Selected( GlobalSceneGraph(), texdef, direction );
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