various code cleanups

This commit is contained in:
Garux
2021-10-30 16:04:31 +03:00
parent e62da4c621
commit da98e8fde3
70 changed files with 1158 additions and 1276 deletions

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@@ -234,8 +234,6 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
<li><strong><code>-extlmhacksize</code> N or N N:</strong> External lightmaps hack size: similar to -lightmapsize N: Size of lightmaps to generate (must be a power of two), but instead of native external lightmaps enables hack to reference them in autogenerated shader (for vanilla Q3 etc)</li>
<li><strong><code>-extradist</code> F:</strong> Extra distance for lights in map units</li>
<li><strong><code>-extravisnudge</code>:</strong> Broken feature to nudge the luxel origin to a better vis cluster</li>
<li><strong><code>-extrawide</code>:</strong> Deprecated alias for <code>-super 2 -filter</code></li>
<li><strong><code>-extra</code>:</strong> Deprecated alias for <code>-super 2</code></li>
<li><strong><code>-fastbounce</code>:</strong> Use <code>-fast</code> style lighting for radiosity</li>
<li><strong><code>-faster</code>:</strong> Use a faster falloff curve for lighting; also implies <code>-fast</code></li>
<li><strong><code>-fastgrid</code>:</strong> Use <code>-fast</code> style lighting for the light grid</li>
@@ -288,7 +286,6 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
<li><strong><code>-shade</code>:</strong> Enable phong shading at default shade angle</li>
<li><strong><code>-skyscale</code> F, <code>-sky</code> F:</strong> Scaling factor for sky and sun light</li>
<li><strong><code>-slowallocate</code>:</strong> Use old (a bit more careful, but much slower) lightmaps packing algorithm</li>
<li><strong><code>-smooth</code>:</strong> Deprecated alias for <code>-samples 2</code></li>
<li><strong><code>-sphericalscale</code> F, <code>-spherical</code> F:</strong> Scaling factor for spherical point light entities</li>
<li><strong><code>-spotscale</code> F, <code>-spot</code> F:</strong> Scaling factor for spot point light entities</li>
<li><strong><code>-sRGB</code>:</strong> Treat colors, textures, and lightmaps as sRGB colorspace</li>