various code cleanups
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@@ -1428,7 +1428,7 @@ void WXY_SetBackgroundImage(){
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==============
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*/
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void XYWnd::XY_DrawAxis( void ){
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void XYWnd::XY_DrawAxis(){
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const char g_AxisName[3] = { 'X', 'Y', 'Z' };
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NDIM1NDIM2( m_viewType )
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const float w = ( m_nWidth / 2 / m_fScale );
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@@ -1475,7 +1475,7 @@ void XYWnd::XY_DrawAxis( void ){
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GlobalOpenGL().drawChar( g_AxisName[nDim2] );
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}
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void XYWnd::XY_DrawGrid( void ) {
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void XYWnd::XY_DrawGrid() {
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float x, y;
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char text[32];
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float step, minor_step, stepx, stepy;
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