add and use Entity::getClassName(), Entity::hasKeyValue()
do not return default value from getKeyValue()
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@@ -431,7 +431,7 @@ public:
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if ( m_entity == 0 ) {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0
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&& string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
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&& string_equal( m_name, entity->getClassName() ) ) {
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m_entity = entity;
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}
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}
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@@ -489,9 +489,8 @@ void FocusViews( const Vector3& point, float angle ){
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void Map_StartPosition(){
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Entity* entity = Scene_FindPlayerStart();
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if ( entity ) {
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Vector3 origin;
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string_parse_vector3( entity->getKeyValue( "origin" ), origin );
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Vector3 origin;
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if ( entity != nullptr && string_parse_vector3( entity->getKeyValue( "origin" ), origin ) ) {
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FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) );
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}
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else
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@@ -503,7 +502,7 @@ void Map_StartPosition(){
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inline bool node_is_worldspawn( scene::Node& node ){
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Entity* entity = Node_getEntity( node );
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return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" );
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return entity != 0 && string_equal( entity->getClassName(), "worldspawn" );
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}
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@@ -825,13 +824,7 @@ public:
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0 ) {
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const EntityClass& eclass = entity->getEntityClass();
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if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) {
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m_entitymap[eclass.name()] = 1;
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}
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else{
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++m_entitymap[eclass.name()];
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}
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++m_entitymap[entity->getClassName()];
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}
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return true;
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}
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@@ -853,18 +846,19 @@ public:
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0 ){
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const char* classname = entity->getClassName();
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if( entity->isContainer() ){
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++m_groupents;
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if( !string_equal_nocase( "func_group", entity->getKeyValue( "classname" ) ) &&
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!string_equal_nocase( "_decal", entity->getKeyValue( "classname" ) ) &&
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!string_equal_nocase_n( "func_detail", entity->getKeyValue( "classname" ), 11 ) ){
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if( !string_equal_nocase( "func_group", classname ) &&
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!string_equal_nocase( "_decal", classname ) &&
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!string_equal_nocase_n( "func_detail", classname, 11 ) ){
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++m_groupents_ingame;
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++m_ents_ingame;
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}
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return true;
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}
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if( !string_equal_nocase_n( "light", entity->getKeyValue( "classname" ), 5 ) &&
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!string_equal_nocase( "misc_model", entity->getKeyValue( "classname" ) ) ){
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if( !string_equal_nocase_n( "light", classname, 5 ) &&
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!string_equal_nocase( "misc_model", classname ) ){
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++m_ents_ingame;
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}
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}
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@@ -2326,7 +2320,7 @@ void map_autocaulk_selected(){
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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if( path.size() == 2 ){
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Entity* entity = Node_getEntity( path.top() );
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if( entity != 0 && entity->isContainer() && string_equal_nocase_n( entity->getEntityClass().name(), "trigger_", 8 )
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if( entity != 0 && entity->isContainer() && string_equal_nocase_n( entity->getClassName(), "trigger_", 8 )
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&& ( instance.childSelected() || instance.isSelected() ) )
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m_trigger = &instance;
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else
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