rename game -> g_game
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@@ -1928,7 +1928,7 @@ int LightMain( int argc, char **argv ){
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Sys_Printf( "--- ProcessGameSpecific ---\n" );
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/* set standard game flags */
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wolfLight = game->wolfLight;
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wolfLight = g_game->wolfLight;
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if ( wolfLight ) {
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Sys_Printf( " lightning model: wolf\n" );
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}
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@@ -1936,13 +1936,13 @@ int LightMain( int argc, char **argv ){
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Sys_Printf( " lightning model: quake3\n" );
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}
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lmCustomSizeW = lmCustomSizeH = game->lightmapSize;
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lmCustomSizeW = lmCustomSizeH = g_game->lightmapSize;
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Sys_Printf( " lightmap size: %d x %d pixels\n", lmCustomSizeW, lmCustomSizeH );
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lightmapGamma = game->lightmapGamma;
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lightmapGamma = g_game->lightmapGamma;
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Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
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lightmapsRGB = game->lightmapsRGB;
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lightmapsRGB = g_game->lightmapsRGB;
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if ( lightmapsRGB ) {
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Sys_Printf( " lightmap colorspace: sRGB\n" );
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}
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@@ -1950,7 +1950,7 @@ int LightMain( int argc, char **argv ){
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Sys_Printf( " lightmap colorspace: linear\n" );
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}
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texturesRGB = game->texturesRGB;
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texturesRGB = g_game->texturesRGB;
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if ( texturesRGB ) {
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Sys_Printf( " texture colorspace: sRGB\n" );
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}
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@@ -1958,7 +1958,7 @@ int LightMain( int argc, char **argv ){
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Sys_Printf( " texture colorspace: linear\n" );
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}
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colorsRGB = game->colorsRGB;
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colorsRGB = g_game->colorsRGB;
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if ( colorsRGB ) {
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Sys_Printf( " _color colorspace: sRGB\n" );
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}
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@@ -1966,24 +1966,24 @@ int LightMain( int argc, char **argv ){
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Sys_Printf( " _color colorspace: linear\n" );
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}
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lightmapCompensate = game->lightmapCompensate;
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lightmapCompensate = g_game->lightmapCompensate;
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Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
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lightmapExposure = game->lightmapExposure;
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lightmapExposure = g_game->lightmapExposure;
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Sys_Printf( " lightning exposure: %f\n", lightmapExposure );
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gridScale = game->gridScale;
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gridScale = g_game->gridScale;
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Sys_Printf( " lightgrid scale: %f\n", gridScale );
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gridAmbientScale = game->gridAmbientScale;
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gridAmbientScale = g_game->gridAmbientScale;
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Sys_Printf( " lightgrid ambient scale: %f\n", gridAmbientScale );
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lightAngleHL = game->lightAngleHL;
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lightAngleHL = g_game->lightAngleHL;
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if ( lightAngleHL ) {
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Sys_Printf( " half lambert light angle attenuation enabled \n" );
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}
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noStyles = game->noStyles;
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noStyles = g_game->noStyles;
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if ( noStyles ) {
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Sys_Printf( " shader lightstyles hack: disabled\n" );
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}
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@@ -1991,7 +1991,7 @@ int LightMain( int argc, char **argv ){
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Sys_Printf( " shader lightstyles hack: enabled\n" );
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}
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patchShadows = game->patchShadows;
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patchShadows = g_game->patchShadows;
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if ( patchShadows ) {
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Sys_Printf( " patch shadows: enabled\n" );
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}
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@@ -1999,8 +1999,8 @@ int LightMain( int argc, char **argv ){
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Sys_Printf( " patch shadows: disabled\n" );
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}
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deluxemap = game->deluxeMap;
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deluxemode = game->deluxeMode;
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deluxemap = g_game->deluxeMap;
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deluxemode = g_game->deluxeMode;
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if ( deluxemap ) {
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if ( deluxemode ) {
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Sys_Printf( " deluxemapping: enabled with tangentspace deluxemaps\n" );
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@@ -2339,12 +2339,12 @@ int LightMain( int argc, char **argv ){
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if ( ( ( lmCustomSizeW - 1 ) & lmCustomSizeW ) || lmCustomSizeW < 2 ||
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( ( lmCustomSizeH - 1 ) & lmCustomSizeH ) || lmCustomSizeH < 2 ) {
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Sys_Warning( "Lightmap size must be a power of 2, greater or equal to 2 pixels.\n" );
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lmCustomSizeW = lmCustomSizeH = game->lightmapSize;
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lmCustomSizeW = lmCustomSizeH = g_game->lightmapSize;
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}
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Sys_Printf( "Default lightmap size set to %d x %d pixels\n", lmCustomSizeW, lmCustomSizeH );
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/* enable external lightmaps */
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if ( lmCustomSizeW != game->lightmapSize || lmCustomSizeH != game->lightmapSize ) {
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if ( lmCustomSizeW != g_game->lightmapSize || lmCustomSizeH != g_game->lightmapSize ) {
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/* -lightmapsize might just require -external for native external lms, but it has already been used in existing batches alone,
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so brand new switch here for external lms, referenced by shaders hack/behavior */
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externalLightmaps = !extlmhack;
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@@ -2412,7 +2412,7 @@ int LightMain( int argc, char **argv ){
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}
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else if ( striEqual( argv[ i ], "-lightmapsearchpower" ) ) {
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lightmapMergeSize = ( game->lightmapSize << atoi( argv[i + 1] ) );
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lightmapMergeSize = ( g_game->lightmapSize << atoi( argv[i + 1] ) );
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++i;
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Sys_Printf( "Restricted lightmap searching enabled - optimize for lightmap merge power %d (size %d)\n", atoi( argv[i] ), lightmapMergeSize );
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}
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