rename game -> g_game

This commit is contained in:
Garux
2021-09-13 18:49:09 +03:00
parent 5c5f698c28
commit dbeb2d0718
18 changed files with 99 additions and 99 deletions

View File

@@ -1928,7 +1928,7 @@ int LightMain( int argc, char **argv ){
Sys_Printf( "--- ProcessGameSpecific ---\n" );
/* set standard game flags */
wolfLight = game->wolfLight;
wolfLight = g_game->wolfLight;
if ( wolfLight ) {
Sys_Printf( " lightning model: wolf\n" );
}
@@ -1936,13 +1936,13 @@ int LightMain( int argc, char **argv ){
Sys_Printf( " lightning model: quake3\n" );
}
lmCustomSizeW = lmCustomSizeH = game->lightmapSize;
lmCustomSizeW = lmCustomSizeH = g_game->lightmapSize;
Sys_Printf( " lightmap size: %d x %d pixels\n", lmCustomSizeW, lmCustomSizeH );
lightmapGamma = game->lightmapGamma;
lightmapGamma = g_game->lightmapGamma;
Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
lightmapsRGB = game->lightmapsRGB;
lightmapsRGB = g_game->lightmapsRGB;
if ( lightmapsRGB ) {
Sys_Printf( " lightmap colorspace: sRGB\n" );
}
@@ -1950,7 +1950,7 @@ int LightMain( int argc, char **argv ){
Sys_Printf( " lightmap colorspace: linear\n" );
}
texturesRGB = game->texturesRGB;
texturesRGB = g_game->texturesRGB;
if ( texturesRGB ) {
Sys_Printf( " texture colorspace: sRGB\n" );
}
@@ -1958,7 +1958,7 @@ int LightMain( int argc, char **argv ){
Sys_Printf( " texture colorspace: linear\n" );
}
colorsRGB = game->colorsRGB;
colorsRGB = g_game->colorsRGB;
if ( colorsRGB ) {
Sys_Printf( " _color colorspace: sRGB\n" );
}
@@ -1966,24 +1966,24 @@ int LightMain( int argc, char **argv ){
Sys_Printf( " _color colorspace: linear\n" );
}
lightmapCompensate = game->lightmapCompensate;
lightmapCompensate = g_game->lightmapCompensate;
Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
lightmapExposure = game->lightmapExposure;
lightmapExposure = g_game->lightmapExposure;
Sys_Printf( " lightning exposure: %f\n", lightmapExposure );
gridScale = game->gridScale;
gridScale = g_game->gridScale;
Sys_Printf( " lightgrid scale: %f\n", gridScale );
gridAmbientScale = game->gridAmbientScale;
gridAmbientScale = g_game->gridAmbientScale;
Sys_Printf( " lightgrid ambient scale: %f\n", gridAmbientScale );
lightAngleHL = game->lightAngleHL;
lightAngleHL = g_game->lightAngleHL;
if ( lightAngleHL ) {
Sys_Printf( " half lambert light angle attenuation enabled \n" );
}
noStyles = game->noStyles;
noStyles = g_game->noStyles;
if ( noStyles ) {
Sys_Printf( " shader lightstyles hack: disabled\n" );
}
@@ -1991,7 +1991,7 @@ int LightMain( int argc, char **argv ){
Sys_Printf( " shader lightstyles hack: enabled\n" );
}
patchShadows = game->patchShadows;
patchShadows = g_game->patchShadows;
if ( patchShadows ) {
Sys_Printf( " patch shadows: enabled\n" );
}
@@ -1999,8 +1999,8 @@ int LightMain( int argc, char **argv ){
Sys_Printf( " patch shadows: disabled\n" );
}
deluxemap = game->deluxeMap;
deluxemode = game->deluxeMode;
deluxemap = g_game->deluxeMap;
deluxemode = g_game->deluxeMode;
if ( deluxemap ) {
if ( deluxemode ) {
Sys_Printf( " deluxemapping: enabled with tangentspace deluxemaps\n" );
@@ -2339,12 +2339,12 @@ int LightMain( int argc, char **argv ){
if ( ( ( lmCustomSizeW - 1 ) & lmCustomSizeW ) || lmCustomSizeW < 2 ||
( ( lmCustomSizeH - 1 ) & lmCustomSizeH ) || lmCustomSizeH < 2 ) {
Sys_Warning( "Lightmap size must be a power of 2, greater or equal to 2 pixels.\n" );
lmCustomSizeW = lmCustomSizeH = game->lightmapSize;
lmCustomSizeW = lmCustomSizeH = g_game->lightmapSize;
}
Sys_Printf( "Default lightmap size set to %d x %d pixels\n", lmCustomSizeW, lmCustomSizeH );
/* enable external lightmaps */
if ( lmCustomSizeW != game->lightmapSize || lmCustomSizeH != game->lightmapSize ) {
if ( lmCustomSizeW != g_game->lightmapSize || lmCustomSizeH != g_game->lightmapSize ) {
/* -lightmapsize might just require -external for native external lms, but it has already been used in existing batches alone,
so brand new switch here for external lms, referenced by shaders hack/behavior */
externalLightmaps = !extlmhack;
@@ -2412,7 +2412,7 @@ int LightMain( int argc, char **argv ){
}
else if ( striEqual( argv[ i ], "-lightmapsearchpower" ) ) {
lightmapMergeSize = ( game->lightmapSize << atoi( argv[i + 1] ) );
lightmapMergeSize = ( g_game->lightmapSize << atoi( argv[i + 1] ) );
++i;
Sys_Printf( "Restricted lightmap searching enabled - optimize for lightmap merge power %d (size %d)\n", atoi( argv[i] ), lightmapMergeSize );
}