apply back 335 and 336, will need to update deps and put a zip out

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@343 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
TTimo
2010-11-26 19:50:08 +00:00
parent 0152053e52
commit dc4e125df2
8 changed files with 250 additions and 72 deletions

View File

@@ -33,6 +33,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "stdafx.h"
#include <gtk/gtkgl.h>
#include <pango/pangoft2.h>
#include "glwidget.h"
#include "qgl.h"
@@ -206,46 +207,201 @@ gboolean WINAPI gtk_glwidget_make_current (GtkWidget *widget)
return gdk_gl_drawable_gl_begin (gldrawable, glcontext);
}
GLuint font_list_base;
static gchar font_string[] = "courier 8";
static gint font_height;
void gtk_glwidget_create_font (GtkWidget *widget)
// Think about rewriting this font stuff to use OpenGL display lists and glBitmap().
// Bit maps together with display lists may offer a performance increase, but
// they would not allow antialiased fonts.
static const char font_string[] = "Monospace";
static const int font_height = 10;
static int font_ascent = -1;
static int font_descent = -1;
static int y_offset_bitmap_render_pango_units = -1;
static PangoContext *ft2_context = NULL;
static int _debug_font_created = 0;
// Units are pixels. Returns a positive value [most likely].
int gtk_glwidget_font_ascent()
{
PangoFontDescription *font_desc;
PangoFont *font;
PangoFontMetrics *font_metrics;
font_list_base = qglGenLists (256);
font_desc = pango_font_description_from_string (font_string);
font = gdk_gl_font_use_pango_font (font_desc, 0, 256, font_list_base);
if(font != NULL)
{
font_metrics = pango_font_get_metrics (font, NULL);
font_height = pango_font_metrics_get_ascent (font_metrics) +
pango_font_metrics_get_descent (font_metrics);
font_height = PANGO_PIXELS (font_height);
pango_font_metrics_unref (font_metrics);
if (!_debug_font_created) {
Error("Programming error: gtk_glwidget_font_ascent() called but font does not exist; "
"you should have called gtk_glwidget_create_font() first");
}
pango_font_description_free (font_desc);
return font_ascent;
}
// Units are pixels. Returns a positive value [most likely].
int gtk_glwidget_font_descent()
{
if (!_debug_font_created) {
Error("Programming error: gtk_glwidget_font_descent() called but font does not exist; "
"you should have called gtk_glwidget_create_font() first");
}
return font_descent;
}
void gtk_glwidget_create_font()
{
PangoFontDescription *font_desc;
PangoLayout *layout;
PangoRectangle log_rect;
int font_ascent_pango_units;
int font_descent_pango_units;
if (_debug_font_created) {
Error("Programming error: gtk_glwidget_create_font() was already called; "
"you must call gtk_glwidget_destroy_font() before creating font again");
}
_debug_font_created = 1;
// This call is deprecated so we'll have to fix it sometime.
ft2_context = pango_ft2_get_context(72, 72);
font_desc = pango_font_description_from_string(font_string);
pango_font_description_set_size(font_desc, font_height * PANGO_SCALE);
pango_context_set_font_description(ft2_context, font_desc);
pango_font_description_free(font_desc);
layout = pango_layout_new(ft2_context);
#ifdef _WIN32
PangoLayoutIter *iter;
iter = pango_layout_get_iter(layout);
font_ascent_pango_units = pango_layout_iter_get_baseline(iter);
pango_layout_iter_free(iter);
#else
// I don't believe that's standard preprocessor syntax?
#if !PANGO_VERSION_CHECK(1,22,0)
PangoLayoutIter *iter;
iter = pango_layout_get_iter(layout);
font_ascent_pango_units = pango_layout_iter_get_baseline(iter);
pango_layout_iter_free(iter);
#else
font_ascent_pango_units = pango_layout_get_baseline(layout);
#endif
#endif
pango_layout_get_extents(layout, NULL, &log_rect);
g_object_unref(G_OBJECT(layout));
font_descent_pango_units = log_rect.height - font_ascent_pango_units;
font_ascent = PANGO_PIXELS_CEIL(font_ascent_pango_units);
font_descent = PANGO_PIXELS_CEIL(font_descent_pango_units);
y_offset_bitmap_render_pango_units = (font_ascent * PANGO_SCALE) - font_ascent_pango_units;
}
void gtk_glwidget_destroy_font()
{
if (!_debug_font_created) {
Error("Programming error: gtk_glwidget_destroy_font() called when font "
"does not exist");
}
font_ascent = -1;
font_descent = -1;
y_offset_bitmap_render_pango_units = -1;
g_object_unref(G_OBJECT(ft2_context));
_debug_font_created = 0;
}
// Renders the input text at the current location with the current color.
// The X position of the current location is used to place the left edge of the text image,
// where the text image bounds are defined as the logical extents of the line of text.
// The Y position of the current location is used to place the bottom of the text image.
// You should offset the Y position by the amount returned by gtk_glwidget_font_descent()
// if you want to place the baseline of the text image at the current Y position.
// Note: A problem with this function is that if the lower left corner of the text falls
// just a hair outside of the viewport (meaning the current raster position is invalid),
// then no text will be rendered. The solution to this is a very hacky one. You can search
// Google for "glDrawPixels clipping".
void gtk_glwidget_print_string(const char *s)
{
qglListBase(font_list_base);
qglCallLists(strlen(s), GL_UNSIGNED_BYTE, (unsigned char *)s);
// The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.
PangoLayout *layout;
PangoRectangle log_rect;
FT_Bitmap bitmap;
unsigned char *begin_bitmap_buffer;
GLfloat color[4];
GLint previous_unpack_alignment;
GLboolean previous_blend_enabled;
GLint previous_blend_func_src;
GLint previous_blend_func_dst;
GLfloat previous_red_bias;
GLfloat previous_green_bias;
GLfloat previous_blue_bias;
GLfloat previous_alpha_scale;
if (!_debug_font_created) {
Error("Programming error: gtk_glwidget_print_string() called but font does not exist; "
"you should have called gtk_glwidget_create_font() first");
}
layout = pango_layout_new(ft2_context);
pango_layout_set_width(layout, -1); // -1 no wrapping. All text on one line.
pango_layout_set_text(layout, s, -1); // -1 null-terminated string.
pango_layout_get_extents(layout, NULL, &log_rect);
if (log_rect.width > 0 && log_rect.height > 0) {
bitmap.rows = font_ascent + font_descent;
bitmap.width = PANGO_PIXELS_CEIL(log_rect.width);
bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
begin_bitmap_buffer = (unsigned char *) g_malloc(bitmap.rows * bitmap.width);
memset(begin_bitmap_buffer, 0, bitmap.rows * bitmap.width);
bitmap.buffer = begin_bitmap_buffer + (bitmap.rows - 1) * bitmap.width; // See pitch above.
bitmap.num_grays = 0xff;
bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
pango_ft2_render_layout_subpixel(&bitmap, layout, -log_rect.x,
y_offset_bitmap_render_pango_units);
qglGetFloatv(GL_CURRENT_COLOR, color);
// Save state. I didn't see any OpenGL push/pop operations for these.
// Question: Is saving/restoring this state necessary? Being safe.
qglGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
previous_blend_enabled = qglIsEnabled(GL_BLEND);
qglGetIntegerv(GL_BLEND_SRC, &previous_blend_func_src);
qglGetIntegerv(GL_BLEND_DST, &previous_blend_func_dst);
qglGetFloatv(GL_RED_BIAS, &previous_red_bias);
qglGetFloatv(GL_GREEN_BIAS, &previous_green_bias);
qglGetFloatv(GL_BLUE_BIAS, &previous_blue_bias);
qglGetFloatv(GL_ALPHA_SCALE, &previous_alpha_scale);
qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
qglEnable(GL_BLEND);
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
qglPixelTransferf(GL_RED_BIAS, color[0]);
qglPixelTransferf(GL_GREEN_BIAS, color[1]);
qglPixelTransferf(GL_BLUE_BIAS, color[2]);
qglPixelTransferf(GL_ALPHA_SCALE, color[3]);
qglDrawPixels(bitmap.width, bitmap.rows,
GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer);
g_free(begin_bitmap_buffer);
// Restore state in reverse order of how we set it.
qglPixelTransferf(GL_ALPHA_SCALE, previous_alpha_scale);
qglPixelTransferf(GL_BLUE_BIAS, previous_blue_bias);
qglPixelTransferf(GL_GREEN_BIAS, previous_green_bias);
qglPixelTransferf(GL_RED_BIAS, previous_red_bias);
qglBlendFunc(previous_blend_func_src, previous_blend_func_dst);
if (!previous_blend_enabled) { qglDisable(GL_BLEND); }
qglPixelStorei(GL_UNPACK_ALIGNMENT, previous_unpack_alignment);
}
g_object_unref(G_OBJECT(layout));
}
void gtk_glwidget_print_char(char s)
{
qglListBase(font_list_base);
qglCallLists(1, GL_UNSIGNED_BYTE, (unsigned char *) &s);
char str[2];
str[0] = s;
str[1] = '\0';
gtk_glwidget_print_string(str);
}