misc...
	* fix: select inside and touching: ignored ANY filters and hiding, and region
	* fix: M3 tex paint/grab ignored _hidden_ models
	* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
	* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
	* fix: tex find/replace: ignored any filters, regioning & hiding
	* fix: shift+a by classname: ignored filters, hiding, region
	* fix: floor walker ignored group ent filters
	* fix: csg subtract ignored group ent filters
	* fix: invert selection: ignored group ent filters
	* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
	* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
	* fix: csg merge two group ents = empty group ent
	* fix: csg subtract group ent completely = empty group ent
	* fix: hollow group ent: could produce empty group ent
	* func_groups are filtered by world filter only, not entities one
	* new func_group filter, filterBar button; Rightclick = create func_group
This commit is contained in:
Garux
2017-08-01 14:27:03 +03:00
parent 7ca59bef0a
commit dce6730b39
14 changed files with 164 additions and 27 deletions

View File

@@ -307,7 +307,7 @@ bool filter( const Entity& entity ) const {
}
};
filter_entity_classname g_filter_entity_world( "worldspawn" );
//filter_entity_classname g_filter_entity_world( "worldspawn" );
filter_entity_classname g_filter_entity_func_group( "func_group" );
filter_entity_classname g_filter_entity_light( "light" );
filter_entity_classname g_filter_entity_misc_model( "misc_model" );
@@ -327,9 +327,20 @@ bool filter( const Entity& entity ) const {
filter_entity_doom3model g_filter_entity_doom3model;
class filter_entity_world : public EntityFilter
{
public:
bool filter( const Entity& entity ) const {
return string_equal( entity.getKeyValue( "classname" ), "worldspawn" )
|| string_equal( entity.getKeyValue( "classname" ), "func_group" );
}
};
filter_entity_world g_filter_entity_world;
void Entity_InitFilters(){
add_entity_filter( g_filter_entity_world, EXCLUDE_WORLD );
add_entity_filter( g_filter_entity_func_group, EXCLUDE_WORLD );
add_entity_filter( g_filter_entity_func_group, EXCLUDE_FUNC_GROUPS );
add_entity_filter( g_filter_entity_world, EXCLUDE_ENT, true );
add_entity_filter( g_filter_entity_trigger, EXCLUDE_TRIGGERS );
add_entity_filter( g_filter_entity_misc_model, EXCLUDE_MODELS );