bobToolz: load all group entities, was hardcoded list of them
fix crash in DEntity::SelectBrushes after DEntity::LoadSelectedBrushes (which may load brushes from other entities) generalize loading options; fix ignored loadPatches option; use only visible brushes in Find Duplicates
This commit is contained in:
@@ -215,8 +215,8 @@ public:
|
||||
const char* classname = Node_getEntity( instance.path().top() )->getClassName();
|
||||
|
||||
if ( !strcmp( classname, "worldspawn" ) ) {
|
||||
world.LoadFromEntity( instance.path().top(), false );
|
||||
world.RemoveNonCheckBrushes( exclusionList, true );
|
||||
world.LoadFromEntity( instance.path().top() );
|
||||
world.RemoveNonCheckBrushes( exclusionList );
|
||||
world.SaveToFile( pFile );
|
||||
}
|
||||
else if ( strstr( classname, "info_" ) ) {
|
||||
|
||||
Reference in New Issue
Block a user