tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
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@@ -82,9 +82,7 @@ void process_xlink( const char* filename, const char *menu_name, const char *bas
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else
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{
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// relative URL
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StringOutputStream full( 256 );
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full << base_url << reinterpret_cast<const char*>( prop );
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url = full.c_str();
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url = StringStream( base_url, reinterpret_cast<const char*>( prop ) );
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}
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mHelpURLs.push_back( url );
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@@ -113,18 +111,16 @@ void process_xlink( const char* filename, const char *menu_name, const char *bas
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}
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void create_game_help_menu( QMenu *menu ){
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auto filename = StringOutputStream( 256 )( AppPath_get(), "global.xlink" );
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process_xlink( filename.c_str(), "General", AppPath_get(), menu );
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auto filename = StringStream<256>( AppPath_get(), "global.xlink" );
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process_xlink( filename, "General", AppPath_get(), menu );
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#if 1
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filename( g_pGameDescription->mGameToolsPath, "game.xlink" );
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process_xlink( filename.c_str(), g_pGameDescription->getRequiredKeyValue( "name" ), g_pGameDescription->mGameToolsPath.c_str(), menu );
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process_xlink( filename, g_pGameDescription->getRequiredKeyValue( "name" ), g_pGameDescription->mGameToolsPath.c_str(), menu );
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#else
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for ( std::list<CGameDescription *>::iterator iGame = g_GamesDialog.mGames.begin(); iGame != g_GamesDialog.mGames.end(); ++iGame )
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{
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filename.clear();
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filename << ( *iGame )->mGameToolsPath.c_str() << "game.xlink";
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process_xlink( filename.c_str(), ( *iGame )->getRequiredKeyValue( "name" ), ( *iGame )->mGameToolsPath.c_str(), menu );
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filename( ( *iGame )->mGameToolsPath.c_str(), "game.xlink" );
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process_xlink( filename, ( *iGame )->getRequiredKeyValue( "name" ), ( *iGame )->mGameToolsPath.c_str(), menu );
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}
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#endif
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}
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