disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle

Radiant:

binds...
	* QE tool: alt + m1 drag in primitives mode:
		click face = clicked faces shear
	* m3 in texbro: select texture w/o applying to selection
	* `: XYFocusOnSelected
	* ctrl + shift + e: Select Connected Entities
misc...
	* search in shortcuts list
	* edit shortcuts on m1 dbl click
	* edit shortcuts fix: could highlight a few rows for editing
	* texbro: toggle off hideUnused on loading a tag
	* fix of: undo something, select tex in texbro, no redo available
	* epsilon in resize brush selector to prevent perpendicular faces pickup
	* clone group entity primitives to separate entity on cloneSelectedMakeUnique
	* Focus on Selected option in Entity List (focus cam and center xy)
	* entity inspector: connected entities walker (select target / targeting / both)(focus)
This commit is contained in:
Garux
2017-08-02 09:21:32 +03:00
parent 461d008daa
commit dfce2da577
20 changed files with 424 additions and 44 deletions

View File

@@ -179,7 +179,7 @@ vec_t VectorAccurateNormalize( const vec3_t in, vec3_t out ) {
return (vec_t) length;
}
vec_t VectorFastNormalize( const vec3_t in, vec3_t out ) {
vec_t VectorFastNormalize_( const vec3_t in, vec3_t out ) {
// SmileTheory: This is ioquake3's VectorNormalize2
// for when accuracy matters less than speed