Q3map2:
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle Radiant: binds... * QE tool: alt + m1 drag in primitives mode: click face = clicked faces shear * m3 in texbro: select texture w/o applying to selection * `: XYFocusOnSelected * ctrl + shift + e: Select Connected Entities misc... * search in shortcuts list * edit shortcuts on m1 dbl click * edit shortcuts fix: could highlight a few rows for editing * texbro: toggle off hideUnused on loading a tag * fix of: undo something, select tex in texbro, no redo available * epsilon in resize brush selector to prevent perpendicular faces pickup * clone group entity primitives to separate entity on cloneSelectedMakeUnique * Focus on Selected option in Entity List (focus cam and center xy) * entity inspector: connected entities walker (select target / targeting / both)(focus)
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@@ -179,7 +179,7 @@ vec_t VectorAccurateNormalize( const vec3_t in, vec3_t out ) {
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return (vec_t) length;
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}
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vec_t VectorFastNormalize( const vec3_t in, vec3_t out ) {
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vec_t VectorFastNormalize_( const vec3_t in, vec3_t out ) {
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// SmileTheory: This is ioquake3's VectorNormalize2
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// for when accuracy matters less than speed
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