Q3map2:
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle Radiant: binds... * QE tool: alt + m1 drag in primitives mode: click face = clicked faces shear * m3 in texbro: select texture w/o applying to selection * `: XYFocusOnSelected * ctrl + shift + e: Select Connected Entities misc... * search in shortcuts list * edit shortcuts on m1 dbl click * edit shortcuts fix: could highlight a few rows for editing * texbro: toggle off hideUnused on loading a tag * fix of: undo something, select tex in texbro, no redo available * epsilon in resize brush selector to prevent perpendicular faces pickup * clone group entity primitives to separate entity on cloneSelectedMakeUnique * Focus on Selected option in Entity List (focus cam and center xy) * entity inspector: connected entities walker (select target / targeting / both)(focus)
This commit is contained in:
@@ -84,7 +84,12 @@ ID_INLINE mat3_t::mat3_t() {
|
||||
}
|
||||
|
||||
ID_INLINE mat3_t::mat3_t( float src[ 3 ][ 3 ] ) {
|
||||
memcpy( mat, src, sizeof( src ) );
|
||||
//memcpy( mat, src, sizeof( src ) );
|
||||
for( unsigned int i = 0; i < 3; i++ ) {
|
||||
mat[i].x = src[i][0];
|
||||
mat[i].y = src[i][1];
|
||||
mat[i].z = src[i][2];
|
||||
}
|
||||
}
|
||||
|
||||
ID_INLINE mat3_t::mat3_t( idVec3 const &x, idVec3 const &y, idVec3 const &z ) {
|
||||
|
||||
Reference in New Issue
Block a user