Q3map2:
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle Radiant: binds... * QE tool: alt + m1 drag in primitives mode: click face = clicked faces shear * m3 in texbro: select texture w/o applying to selection * `: XYFocusOnSelected * ctrl + shift + e: Select Connected Entities misc... * search in shortcuts list * edit shortcuts on m1 dbl click * edit shortcuts fix: could highlight a few rows for editing * texbro: toggle off hideUnused on loading a tag * fix of: undo something, select tex in texbro, no redo available * epsilon in resize brush selector to prevent perpendicular faces pickup * clone group entity primitives to separate entity on cloneSelectedMakeUnique * Focus on Selected option in Entity List (focus cam and center xy) * entity inspector: connected entities walker (select target / targeting / both)(focus)
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@@ -50,6 +50,8 @@ void GlobalCamera_Benchmark();
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const Vector3& Camera_getOrigin( CamWnd& camwnd );
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void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin );
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void GlobalCamera_FocusOnSelected();
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enum
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{
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CAMERA_PITCH = 0, // up / down
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