- (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size.

Code parts taken from DarkRadiant. (Shaderman)
- Added new texture browser option: View -> Hide Image Missing. (Shaderman)
- Fixed new D3 lights don't have a light_radius key. (Shaderman)
- Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman)
- Fixed .wad MMB 3d view texture selection bug. (Shaderman)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@121 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
namespace
2006-11-06 20:41:46 +00:00
parent d2d257b41b
commit e1a1f5d17f
5 changed files with 140 additions and 25 deletions

View File

@@ -1337,14 +1337,7 @@ public:
write_rotation(m_rotationKey.m_rotation, &m_entity);
m_doom3Radius.m_radius = m_doom3Radius.m_radiusTransformed;
if(m_doom3Radius.m_radius == m_doom3Radius.m_defaultRadius)
{
m_entity.setKeyValue("light_radius", "");
}
else
{
write_origin(m_doom3Radius.m_radius, &m_entity, "light_radius");
}
write_origin(m_doom3Radius.m_radius, &m_entity, "light_radius");
}
}
void transformChanged()