- (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size.
Code parts taken from DarkRadiant. (Shaderman) - Added new texture browser option: View -> Hide Image Missing. (Shaderman) - Fixed new D3 lights don't have a light_radius key. (Shaderman) - Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman) - Fixed .wad MMB 3d view texture selection bug. (Shaderman) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@121 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -1337,14 +1337,7 @@ public:
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write_rotation(m_rotationKey.m_rotation, &m_entity);
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m_doom3Radius.m_radius = m_doom3Radius.m_radiusTransformed;
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if(m_doom3Radius.m_radius == m_doom3Radius.m_defaultRadius)
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{
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m_entity.setKeyValue("light_radius", "");
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}
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else
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{
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write_origin(m_doom3Radius.m_radius, &m_entity, "light_radius");
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}
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write_origin(m_doom3Radius.m_radius, &m_entity, "light_radius");
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}
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}
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void transformChanged()
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