fix assimp build

This commit is contained in:
Garux
2021-12-17 09:47:36 +03:00
parent cbde9574fb
commit e1be2c5620
5 changed files with 46 additions and 9 deletions

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@@ -344,18 +344,16 @@ AI_CONFIG_IMPORT_GLOBAL_KEYFRAME // vertex anim frame to load
fbx orientation fix https://github.com/assimp/assimp/issues/849
? aiProcess_GenSmoothNormals //if it does not join disconnected verts
"ase ask" asc? // 'c' check in the code
crashes: irr irrmesh !lwo/lwo2/UglyVertexColors.lwo !cube_normals.m3d !regr01.obj !openGEX triangle_with_empty_solid.stl ter x3d invalid
crashes: irr !pk3 x3d
//x3d: File extension not known, trying signature-based detection //not implemented
crashes: !regr01.obj !openGEX
et mdc 0 + weapons2/thompson crash
hl mdl flipped faces + texture
hl mdl multiple texs, number of fails in models/
hl spr 'models'?
mdl# flipped normals
q4 lwo, *.md5mesh: mat name should be preferred
q4 lwo, *.md5mesh: mat name should be preferred // done so due to models/ textures/ prefix
*.3d;*.3ds;*.3mf;*.ac;*.ac3d;*.acc;*.amf;*.ase;*.ask;*.assbin;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.fbx;*.glb;*.gltf;*.hmp;*.ifc;*.ifczip;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3d;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.ogex;*.pk3;*.ply;*.pmx;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.sib;*.smd;*.stl;*.stp;*.ter;*.uc;*.vta;*.x;*.x3d;*.x3db;*.xgl;*.xml;*.zae;*.zgl
Enabled importer formats: AMF 3DS AC ASE ASSBIN B3D BVH COLLADA DXF CSM HMP IRRMESH IRR LWO LWS M3D MD2 MD3 MD5 MDC MDL NFF NDO OFF OBJ OGRE OPENGEX PLY MS3D COB BLEND IFC XGL FBX Q3D Q3BSP RAW SIB SMD STL TERRAGEN 3D X X3D GLTF 3MF MMD
_minus: pk3 md5anim md5camera ogex
_minus: bsp pk3 md5anim md5camera ogex
old list: md2 md3 ase lwo obj 3ds picoterrain mdl md5mesh ms3d fm
-DNDEBUG
disable crashy loaders