my own uncrustify run
This commit is contained in:
@@ -1,21 +1,21 @@
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/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DShape.cpp: implementation of the DShape class.
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//
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@@ -45,45 +45,41 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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bool bFacesAll[6] = {true, true, true, true, true, true};
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DShape::DShape()
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{
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DShape::DShape(){
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m_nNextBrush = 0;
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}
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DShape::~DShape()
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{
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DShape::~DShape(){
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}
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void DShape::BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
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{
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vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
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void DShape::BuildRegularPrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop ){
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vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
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vec3_t radius;
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vec3_t origin;
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VectorSubtract(max, min, radius);
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VectorScale(radius, 0.5f, radius);
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VectorSubtract( max, min, radius );
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VectorScale( radius, 0.5f, radius );
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// calc 3d radius and origin
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VectorAdd(max, min, origin);
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VectorScale(origin, 0.5f, origin);
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VectorAdd( max, min, origin );
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VectorScale( origin, 0.5f, origin );
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float phase = 0.0f;
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if(bAlignTop)
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{
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phase = -(Q_PI/nSides);
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VectorScale(radius, static_cast<float>(1.0 / cos(phase)), radius);
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if ( bAlignTop ) {
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phase = -( Q_PI / nSides );
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VectorScale( radius, static_cast<float>( 1.0 / cos( phase ) ), radius );
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}
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//----- Build Polygon Vertices -----
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int i;
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for(i = 0; i < nSides; i++)
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for ( i = 0; i < nSides; i++ )
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{
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VectorCopy(origin, vc[i]);
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VectorCopy(origin, vd[i]);
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VectorCopy( origin, vc[i] );
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VectorCopy( origin, vd[i] );
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vc[i][2] = min[2];
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vd[i][2] = max[2];
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@@ -94,55 +90,52 @@ void DShape::BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTo
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vd[i][1] = vc[i][1];
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}
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VectorCopy(vc[0], vc[nSides]);
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VectorCopy(vd[0], vd[nSides]);
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VectorCopy(vc[1], vc[nSides+1]);
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VectorCopy(vd[1], vd[nSides+1]);
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VectorCopy( vc[0], vc[nSides] );
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VectorCopy( vd[0], vd[nSides] );
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VectorCopy( vc[1], vc[nSides + 1] );
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VectorCopy( vd[1], vd[nSides + 1] );
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//----------------------------------
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DBrush* pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
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DBrush* pB = m_Container.GetWorldSpawn()->NewBrush( m_nNextBrush++ );
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for(i = 1; i <= nSides; i++)
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pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), false);
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for ( i = 1; i <= nSides; i++ )
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pB->AddFace( vc[i - 1], vc[i], vd[i], GetCurrentTexture(), false );
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pB->AddFace(vc[2], vc[1], vc[0], "textures/common/caulk", false);
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pB->AddFace(vd[0], vd[1], vd[2], "textures/common/caulk", false);
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pB->AddFace( vc[2], vc[1], vc[0], "textures/common/caulk", false );
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pB->AddFace( vd[0], vd[1], vd[2], "textures/common/caulk", false );
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}
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void DShape::Commit()
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{
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void DShape::Commit(){
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m_Container.GetWorldSpawn()->FixBrushes();
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m_Container.BuildInRadiant(true);
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m_Container.BuildInRadiant( true );
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}
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void DShape::BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
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{
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vec3_t va[MAX_POLYGON_FACES+1], vb[MAX_POLYGON_FACES+1];
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void DShape::BuildInversePrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop ){
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vec3_t va[MAX_POLYGON_FACES + 1], vb[MAX_POLYGON_FACES + 1];
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vec3_t radius;
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vec3_t origin;
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VectorSubtract(max, min, radius);
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VectorScale(radius, 0.5f, radius);
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VectorSubtract( max, min, radius );
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VectorScale( radius, 0.5f, radius );
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// calc 3d radius and origin
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VectorAdd(max, min, origin);
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VectorScale(origin, 0.5f, origin);
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VectorAdd( max, min, origin );
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VectorScale( origin, 0.5f, origin );
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float phase = 0.0f;
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if(bAlignTop)
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{
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phase = -(Q_PI/nSides);
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VectorScale(radius, static_cast<float>(1.0 / cos(phase)), radius);
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if ( bAlignTop ) {
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phase = -( Q_PI / nSides );
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VectorScale( radius, static_cast<float>( 1.0 / cos( phase ) ), radius );
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}
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//----- Build Polygon Vertices -----
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int i;
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for(i = 0; i < nSides; i++)
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for ( i = 0; i < nSides; i++ )
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{
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VectorCopy(origin, va[i]);
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VectorCopy(origin, vb[i]);
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VectorCopy( origin, va[i] );
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VectorCopy( origin, vb[i] );
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va[i][2] = min[2];
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vb[i][2] = max[2];
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@@ -154,90 +147,85 @@ void DShape::BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTo
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vb[i][1] = va[i][1];
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}
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VectorCopy(va[0], va[nSides]);
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VectorCopy(vb[0], vb[nSides]);
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VectorCopy( va[0], va[nSides] );
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VectorCopy( vb[0], vb[nSides] );
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//----------------------------------
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for(i = 1; i <= nSides; i++)
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for ( i = 1; i <= nSides; i++ )
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{
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DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
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DBrush* pB = GetBoundingCube( min, max, "textures/common/caulk" );
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vec3_t top, bottom;
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VectorCopy(va[i-1], top);
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VectorCopy(va[i], bottom);
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VectorCopy( va[i - 1], top );
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VectorCopy( va[i], bottom );
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if(va[i-1][1] > va[i][1])
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{
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if ( va[i - 1][1] > va[i][1] ) {
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top[0] += 5;
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bottom[0] += 5;
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}
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else // flip direction of plane on crossover
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else // flip direction of plane on crossover
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{
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top[0] -= 5;
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bottom[0] -= 5;
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}
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if(top[1] != bottom[1]) // internal line is flat already if true
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{
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pB->AddFace(va[i-1], top, vb[i-1], "textures/common/caulk", false);
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pB->AddFace(va[i], vb[i], bottom, "textures/common/caulk", false);
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} // add cut-off planes
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pB->AddFace(va[i-1], vb[i-1], vb[i], GetCurrentTexture(), false);
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if ( top[1] != bottom[1] ) { // internal line is flat already if true
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pB->AddFace( va[i - 1], top, vb[i - 1], "textures/common/caulk", false );
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pB->AddFace( va[i], vb[i], bottom, "textures/common/caulk", false );
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} // add cut-off planes
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pB->AddFace( va[i - 1], vb[i - 1], vb[i], GetCurrentTexture(), false );
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// add internal polygon plane
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}
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}
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void DShape::BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop)
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{
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vec3_t va[MAX_POLYGON_FACES+2], vb[MAX_POLYGON_FACES+2];
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vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
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void DShape::BuildBorderedPrism( vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop ){
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vec3_t va[MAX_POLYGON_FACES + 2], vb[MAX_POLYGON_FACES + 2];
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vec3_t vc[MAX_POLYGON_FACES + 2], vd[MAX_POLYGON_FACES + 2];
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vec3_t radius;
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vec3_t origin;
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VectorSubtract(max, min, radius);
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VectorScale(radius, 0.5f, radius);
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VectorSubtract( max, min, radius );
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VectorScale( radius, 0.5f, radius );
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// calc 3d radius and origin
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VectorAdd(max, min, origin);
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VectorScale(origin, 0.5f, origin);
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VectorAdd( max, min, origin );
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VectorScale( origin, 0.5f, origin );
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if(nBorder >= Min(radius[0], radius[1]))
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{
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if ( nBorder >= Min( radius[0], radius[1] ) ) {
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// DoMessageBox("Border is too large", "Error", MB_OK);
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return;
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}
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float phase = 0.0f;
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if(bAlignTop)
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{
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phase = -(Q_PI/nSides);
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VectorScale(radius, static_cast<float>(1.0 / cos(phase)), radius);
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if ( bAlignTop ) {
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phase = -( Q_PI / nSides );
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VectorScale( radius, static_cast<float>( 1.0 / cos( phase ) ), radius );
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}
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//----- Build Polygon Vertices -----
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int i;
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for(i = 0; i < nSides; i++)
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for ( i = 0; i < nSides; i++ )
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{
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VectorCopy(origin, va[i]);
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VectorCopy(origin, vb[i]);
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VectorCopy(origin, vc[i]);
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VectorCopy(origin, vd[i]);
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VectorCopy( origin, va[i] );
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VectorCopy( origin, vb[i] );
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VectorCopy( origin, vc[i] );
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VectorCopy( origin, vd[i] );
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va[i][2] = min[2];
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vb[i][2] = max[2];
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va[i][0] += (radius[0] - nBorder) * sinf( ( 2 * Q_PI * i / nSides ) + phase );
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va[i][1] += (radius[1] - nBorder) * cosf( ( 2 * Q_PI * i / nSides ) + phase );
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va[i][0] += ( radius[0] - nBorder ) * sinf( ( 2 * Q_PI * i / nSides ) + phase );
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va[i][1] += ( radius[1] - nBorder ) * cosf( ( 2 * Q_PI * i / nSides ) + phase );
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vb[i][0] = va[i][0];
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vb[i][1] = va[i][1];
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vc[i][2] = min[2];
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vd[i][2] = max[2];
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@@ -248,42 +236,41 @@ void DShape::BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder,
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vd[i][1] = vc[i][1];
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}
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VectorCopy(va[0], va[nSides]);
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VectorCopy(vb[0], vb[nSides]);
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VectorCopy(va[1], va[nSides+1]);
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VectorCopy(vb[1], vb[nSides+1]);
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VectorCopy( va[0], va[nSides] );
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VectorCopy( vb[0], vb[nSides] );
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VectorCopy( va[1], va[nSides + 1] );
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VectorCopy( vb[1], vb[nSides + 1] );
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VectorCopy( vc[0], vc[nSides] );
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VectorCopy( vd[0], vd[nSides] );
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VectorCopy( vc[1], vc[nSides + 1] );
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VectorCopy( vd[1], vd[nSides + 1] );
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|
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VectorCopy(vc[0], vc[nSides]);
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VectorCopy(vd[0], vd[nSides]);
|
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VectorCopy(vc[1], vc[nSides+1]);
|
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VectorCopy(vd[1], vd[nSides+1]);
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//----------------------------------
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|
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for(i = 1; i <= nSides; i++)
|
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for ( i = 1; i <= nSides; i++ )
|
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{
|
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DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
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DBrush* pB = GetBoundingCube( min, max, "textures/common/caulk" );
|
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|
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pB->AddFace(origin, vc[i-1], vd[i-1], "textures/common/caulk", false);
|
||||
pB->AddFace(origin, vd[i], vc[i], "textures/common/caulk", false);
|
||||
pB->AddFace( origin, vc[i - 1], vd[i - 1], "textures/common/caulk", false );
|
||||
pB->AddFace( origin, vd[i], vc[i], "textures/common/caulk", false );
|
||||
|
||||
pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), false);
|
||||
pB->AddFace(vb[i], va[i], va[i-1], GetCurrentTexture(), false);
|
||||
pB->AddFace( vc[i - 1], vc[i], vd[i], GetCurrentTexture(), false );
|
||||
pB->AddFace( vb[i], va[i], va[i - 1], GetCurrentTexture(), false );
|
||||
}
|
||||
}
|
||||
|
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DBrush* DShape::GetBoundingCube_Ext(vec3_t min, vec3_t max, const char *textureName, bool* bUseFaces, bool detail)
|
||||
{
|
||||
DBrush* DShape::GetBoundingCube_Ext( vec3_t min, vec3_t max, const char *textureName, bool* bUseFaces, bool detail ){
|
||||
DBrush* pB = new DBrush;
|
||||
//----- Build Outer Bounds ---------
|
||||
|
||||
vec3_t v1, v2, v3, v5, v6, v7;
|
||||
VectorCopy(min, v1);
|
||||
VectorCopy(min, v2);
|
||||
VectorCopy(min, v3);
|
||||
VectorCopy(max, v5);
|
||||
VectorCopy(max, v6);
|
||||
VectorCopy(max, v7);
|
||||
VectorCopy( min, v1 );
|
||||
VectorCopy( min, v2 );
|
||||
VectorCopy( min, v3 );
|
||||
VectorCopy( max, v5 );
|
||||
VectorCopy( max, v6 );
|
||||
VectorCopy( max, v7 );
|
||||
|
||||
v2[0] = max[0];
|
||||
v3[1] = max[1];
|
||||
@@ -295,42 +282,49 @@ DBrush* DShape::GetBoundingCube_Ext(vec3_t min, vec3_t max, const char *textureN
|
||||
|
||||
//----- Add Six Cube Faces ---------
|
||||
|
||||
if(bUseFaces[0])
|
||||
pB->AddFace(v1, v2, v3, textureName, detail);
|
||||
if(bUseFaces[1])
|
||||
pB->AddFace(v1, v3, v6, textureName, detail);
|
||||
if(bUseFaces[2])
|
||||
pB->AddFace(v1, v7, v2, textureName, detail);
|
||||
if ( bUseFaces[0] ) {
|
||||
pB->AddFace( v1, v2, v3, textureName, detail );
|
||||
}
|
||||
if ( bUseFaces[1] ) {
|
||||
pB->AddFace( v1, v3, v6, textureName, detail );
|
||||
}
|
||||
if ( bUseFaces[2] ) {
|
||||
pB->AddFace( v1, v7, v2, textureName, detail );
|
||||
}
|
||||
|
||||
if(bUseFaces[3])
|
||||
pB->AddFace(v5, v6, v3, textureName, detail);
|
||||
if(bUseFaces[4])
|
||||
pB->AddFace(v5, v2, v7, textureName, detail);
|
||||
if(bUseFaces[5])
|
||||
pB->AddFace(v5, v7, v6, textureName, detail);
|
||||
if ( bUseFaces[3] ) {
|
||||
pB->AddFace( v5, v6, v3, textureName, detail );
|
||||
}
|
||||
if ( bUseFaces[4] ) {
|
||||
pB->AddFace( v5, v2, v7, textureName, detail );
|
||||
}
|
||||
if ( bUseFaces[5] ) {
|
||||
pB->AddFace( v5, v7, v6, textureName, detail );
|
||||
}
|
||||
|
||||
//----------------------------------
|
||||
|
||||
return pB;
|
||||
}
|
||||
|
||||
DBrush* DShape::GetBoundingCube(vec3_t min, vec3_t max, const char *textureName, DEntity* ent, bool* bUseFaces)
|
||||
{
|
||||
DBrush* DShape::GetBoundingCube( vec3_t min, vec3_t max, const char *textureName, DEntity* ent, bool* bUseFaces ){
|
||||
DBrush* pB;
|
||||
if(ent == NULL)
|
||||
pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
|
||||
else
|
||||
pB = ent->NewBrush(m_nNextBrush++);
|
||||
if ( ent == NULL ) {
|
||||
pB = m_Container.GetWorldSpawn()->NewBrush( m_nNextBrush++ );
|
||||
}
|
||||
else{
|
||||
pB = ent->NewBrush( m_nNextBrush++ );
|
||||
}
|
||||
|
||||
//----- Build Outer Bounds ---------
|
||||
|
||||
vec3_t v1, v2, v3, v5, v6, v7;
|
||||
VectorCopy(min, v1);
|
||||
VectorCopy(min, v2);
|
||||
VectorCopy(min, v3);
|
||||
VectorCopy(max, v5);
|
||||
VectorCopy(max, v6);
|
||||
VectorCopy(max, v7);
|
||||
VectorCopy( min, v1 );
|
||||
VectorCopy( min, v2 );
|
||||
VectorCopy( min, v3 );
|
||||
VectorCopy( max, v5 );
|
||||
VectorCopy( max, v6 );
|
||||
VectorCopy( max, v7 );
|
||||
|
||||
v2[0] = max[0];
|
||||
v3[1] = max[1];
|
||||
@@ -342,96 +336,102 @@ DBrush* DShape::GetBoundingCube(vec3_t min, vec3_t max, const char *textureName,
|
||||
|
||||
//----- Add Six Cube Faces ---------
|
||||
|
||||
if(bUseFaces[0])
|
||||
pB->AddFace(v1, v2, v3, textureName, false);
|
||||
if(bUseFaces[1])
|
||||
pB->AddFace(v1, v3, v6, textureName, false);
|
||||
if(bUseFaces[2])
|
||||
pB->AddFace(v1, v7, v2, textureName, false);
|
||||
if ( bUseFaces[0] ) {
|
||||
pB->AddFace( v1, v2, v3, textureName, false );
|
||||
}
|
||||
if ( bUseFaces[1] ) {
|
||||
pB->AddFace( v1, v3, v6, textureName, false );
|
||||
}
|
||||
if ( bUseFaces[2] ) {
|
||||
pB->AddFace( v1, v7, v2, textureName, false );
|
||||
}
|
||||
|
||||
if(bUseFaces[3])
|
||||
pB->AddFace(v5, v6, v3, textureName, false);
|
||||
if(bUseFaces[4])
|
||||
pB->AddFace(v5, v2, v7, textureName, false);
|
||||
if(bUseFaces[5])
|
||||
pB->AddFace(v5, v7, v6, textureName, false);
|
||||
if ( bUseFaces[3] ) {
|
||||
pB->AddFace( v5, v6, v3, textureName, false );
|
||||
}
|
||||
if ( bUseFaces[4] ) {
|
||||
pB->AddFace( v5, v2, v7, textureName, false );
|
||||
}
|
||||
if ( bUseFaces[5] ) {
|
||||
pB->AddFace( v5, v7, v6, textureName, false );
|
||||
}
|
||||
|
||||
//----------------------------------
|
||||
|
||||
return pB;
|
||||
}
|
||||
|
||||
bool DShape::BuildPit(vec3_t min, vec3_t max)
|
||||
{
|
||||
if((max[2] - min[2]) < 196)
|
||||
bool DShape::BuildPit( vec3_t min, vec3_t max ){
|
||||
if ( ( max[2] - min[2] ) < 196 ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
srand(time(NULL));
|
||||
srand( time( NULL ) );
|
||||
|
||||
vec3_t centre;
|
||||
VectorAdd(min, max, centre);
|
||||
VectorScale(centre, 0.5f, centre);
|
||||
VectorAdd( min, max, centre );
|
||||
VectorScale( centre, 0.5f, centre );
|
||||
|
||||
char buffer[256];
|
||||
|
||||
int team = (rand()%10000)+5000;
|
||||
int team = ( rand() % 10000 ) + 5000;
|
||||
|
||||
// ************* SPEAKER ***************
|
||||
sprintf(buffer, "t%i_1", team);
|
||||
sprintf( buffer, "t%i_1", team );
|
||||
|
||||
// trigger for speaker
|
||||
vec3_t triggerVoiceBtm;
|
||||
VectorCopy(min, triggerVoiceBtm);
|
||||
VectorCopy( min, triggerVoiceBtm );
|
||||
triggerVoiceBtm[2] = max[2] - 16;
|
||||
|
||||
DEntity* triggerVoice = m_Container.AddEntity("trigger_multiple");
|
||||
GetBoundingCube(triggerVoiceBtm, max, "textures/common/trigger", triggerVoice);
|
||||
triggerVoice->AddEPair("target", buffer);
|
||||
DEntity* triggerVoice = m_Container.AddEntity( "trigger_multiple" );
|
||||
GetBoundingCube( triggerVoiceBtm, max, "textures/common/trigger", triggerVoice );
|
||||
triggerVoice->AddEPair( "target", buffer );
|
||||
//--------------------
|
||||
|
||||
// target for speaker
|
||||
vec3_t voiceOrigin;
|
||||
VectorCopy(centre, voiceOrigin);
|
||||
voiceOrigin[2] = max[2]+16;
|
||||
VectorCopy( centre, voiceOrigin );
|
||||
voiceOrigin[2] = max[2] + 16;
|
||||
|
||||
|
||||
DEntity* targetVoice = m_Container.AddEntity("target_speaker");
|
||||
targetVoice->AddEPair("targetname", buffer);
|
||||
DEntity* targetVoice = m_Container.AddEntity( "target_speaker" );
|
||||
targetVoice->AddEPair( "targetname", buffer );
|
||||
|
||||
sprintf(buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2]);
|
||||
targetVoice->AddEPair("origin", buffer);
|
||||
targetVoice->AddEPair("spawnflags", "8");
|
||||
targetVoice->AddEPair("noise", "*falling1.wav");
|
||||
sprintf( buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2] );
|
||||
targetVoice->AddEPair( "origin", buffer );
|
||||
targetVoice->AddEPair( "spawnflags", "8" );
|
||||
targetVoice->AddEPair( "noise", "*falling1.wav" );
|
||||
//--------------------
|
||||
|
||||
// *********** END SPEAKER *************
|
||||
|
||||
// ********* POWERUP REMOVAL ***********
|
||||
sprintf(buffer, "t%i_2", team);
|
||||
sprintf( buffer, "t%i_2", team );
|
||||
|
||||
// trigger for powerup removal
|
||||
vec3_t triggerPwrRmvTop, triggerPwrRmvBtm;
|
||||
VectorCopy(min, triggerPwrRmvBtm);
|
||||
VectorCopy(max, triggerPwrRmvTop);
|
||||
VectorCopy( min, triggerPwrRmvBtm );
|
||||
VectorCopy( max, triggerPwrRmvTop );
|
||||
|
||||
triggerPwrRmvTop[2] = triggerVoiceBtm[2] - 64;
|
||||
triggerPwrRmvBtm[2] = triggerPwrRmvTop[2] - 16;
|
||||
|
||||
DEntity* triggerPwrRmv = m_Container.AddEntity("trigger_multiple");
|
||||
GetBoundingCube(triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv);
|
||||
triggerPwrRmv->AddEPair("target", buffer);
|
||||
DEntity* triggerPwrRmv = m_Container.AddEntity( "trigger_multiple" );
|
||||
GetBoundingCube( triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv );
|
||||
triggerPwrRmv->AddEPair( "target", buffer );
|
||||
//--------------------
|
||||
|
||||
// target for powerup removal
|
||||
vec3_t pwrRmvOrigin;
|
||||
VectorCopy(centre, pwrRmvOrigin);
|
||||
pwrRmvOrigin[2] = triggerPwrRmvTop[2]+16;
|
||||
VectorCopy( centre, pwrRmvOrigin );
|
||||
pwrRmvOrigin[2] = triggerPwrRmvTop[2] + 16;
|
||||
|
||||
DEntity* targetPwrRmv = m_Container.AddEntity("target_remove_powerups");
|
||||
targetPwrRmv->AddEPair("targetname", buffer);
|
||||
DEntity* targetPwrRmv = m_Container.AddEntity( "target_remove_powerups" );
|
||||
targetPwrRmv->AddEPair( "targetname", buffer );
|
||||
|
||||
sprintf(buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2]);
|
||||
targetPwrRmv->AddEPair("origin", buffer);
|
||||
sprintf( buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2] );
|
||||
targetPwrRmv->AddEPair( "origin", buffer );
|
||||
//--------------------
|
||||
|
||||
// ****** END POWERUP REMOVAL ********
|
||||
@@ -440,16 +440,16 @@ bool DShape::BuildPit(vec3_t min, vec3_t max)
|
||||
|
||||
// trigger for damage
|
||||
vec3_t triggerDmgTop, triggerDmgBtm;
|
||||
VectorCopy(min, triggerDmgBtm);
|
||||
VectorCopy(max, triggerDmgTop);
|
||||
VectorCopy( min, triggerDmgBtm );
|
||||
VectorCopy( max, triggerDmgTop );
|
||||
|
||||
triggerDmgBtm[2] = min[2] + 64;
|
||||
triggerDmgTop[2] = triggerDmgBtm[2] + 16;
|
||||
|
||||
DEntity* triggerDmg = m_Container.AddEntity("trigger_hurt");
|
||||
GetBoundingCube(triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg);
|
||||
triggerDmg->AddEPair("dmg", "9999");
|
||||
triggerDmg->AddEPair("spawnflags", "12");
|
||||
DEntity* triggerDmg = m_Container.AddEntity( "trigger_hurt" );
|
||||
GetBoundingCube( triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg );
|
||||
triggerDmg->AddEPair( "dmg", "9999" );
|
||||
triggerDmg->AddEPair( "spawnflags", "12" );
|
||||
//--------------------
|
||||
|
||||
// ****** END DAMAGE ********
|
||||
@@ -457,11 +457,11 @@ bool DShape::BuildPit(vec3_t min, vec3_t max)
|
||||
// ********* NODROP ***********
|
||||
|
||||
vec3_t nodropTop;
|
||||
VectorCopy(max, nodropTop);
|
||||
VectorCopy( max, nodropTop );
|
||||
|
||||
nodropTop[2] = min[2] + 64;
|
||||
|
||||
GetBoundingCube(min, nodropTop, "textures/common/nodrop");
|
||||
GetBoundingCube( min, nodropTop, "textures/common/nodrop" );
|
||||
|
||||
// ****** END NODROP ********
|
||||
|
||||
|
||||
Reference in New Issue
Block a user