my own uncrustify run
This commit is contained in:
@@ -1,25 +1,25 @@
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined (INCLUDED_ISCENEGRAPH_H)
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#if !defined ( INCLUDED_ISCENEGRAPH_H )
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#define INCLUDED_ISCENEGRAPH_H
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#include <cstddef>
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@@ -33,19 +33,17 @@ class Reference;
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namespace scene
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{
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class Instance;
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const Instance* const nullInstancePointer = 0;
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inline const Instance& nullInstance()
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{
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return *nullInstancePointer;
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}
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class Instance;
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const Instance* const nullInstancePointer = 0;
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inline const Instance& nullInstance(){
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return *nullInstancePointer;
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}
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class Node;
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const Node* const nullNodePointer = 0;
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inline const Node& nullNode()
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{
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return *nullNodePointer;
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}
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class Node;
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const Node* const nullNodePointer = 0;
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inline const Node& nullNode(){
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return *nullNodePointer;
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}
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}
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typedef Reference<scene::Node> NodeReference;
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@@ -60,136 +58,134 @@ const TypeId INSTANCETYPEID_NONE = INSTANCETYPEID_MAX;
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namespace scene
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{
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/// \brief A unique key to an instance of a node in the scene-graph.
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typedef Stack<NodeReference> Path;
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/// \brief A unique key to an instance of a node in the scene-graph.
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typedef Stack<NodeReference> Path;
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/// \brief A scene-graph - a Directed Acyclic Graph (DAG).
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///
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/// - Each node may refer to zero or more 'child' nodes (directed).
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/// - A node may never have itself as one of its ancestors (acyclic).
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/// - Each node may have more than one 'parent', thus having more than one 'instance' in the graph.
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/// - Each instance is uniquely identified by the list of its ancestors plus itself, known as a 'path'.
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class Graph
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{
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public:
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INTEGER_CONSTANT(Version, 1);
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STRING_CONSTANT(Name, "scenegraph");
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/// \brief A scene-graph - a Directed Acyclic Graph (DAG).
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///
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/// - Each node may refer to zero or more 'child' nodes (directed).
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/// - A node may never have itself as one of its ancestors (acyclic).
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/// - Each node may have more than one 'parent', thus having more than one 'instance' in the graph.
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/// - Each instance is uniquely identified by the list of its ancestors plus itself, known as a 'path'.
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class Graph
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{
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public:
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INTEGER_CONSTANT( Version, 1 );
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STRING_CONSTANT( Name, "scenegraph" );
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class Walker
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{
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public:
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/// \brief Called before traversing the first child-instance of 'instance'. If the return value is false, the children of the current instance are not traversed.
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virtual bool pre(const Path& path, Instance& instance) const = 0;
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/// \brief Called after traversing the last child-instance of 'instance'.
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virtual void post(const Path& path, Instance& instance) const
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{
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}
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};
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class Walker
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{
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public:
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/// \brief Called before traversing the first child-instance of 'instance'. If the return value is false, the children of the current instance are not traversed.
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virtual bool pre( const Path& path, Instance& instance ) const = 0;
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/// \brief Called after traversing the last child-instance of 'instance'.
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virtual void post( const Path& path, Instance& instance ) const {
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}
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};
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/// \brief Returns the root-node of the graph.
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virtual Node& root() = 0;
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/// \brief Sets the root-node of the graph to be 'node'.
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virtual void insert_root(Node& root) = 0;
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/// \brief Clears the root-node of the graph.
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virtual void erase_root() = 0;
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/// \brief Traverses all nodes in the graph depth-first, starting from the root node.
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virtual void traverse(const Walker& walker) = 0;
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/// \brief Traverses all nodes in the graph depth-first, starting from 'start'.
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virtual void traverse_subgraph(const Walker& walker, const Path& start) = 0;
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/// \brief Returns the instance at the location identified by 'path', or 0 if it does not exist.
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virtual scene::Instance* find(const Path& path) = 0;
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/// \brief Returns the root-node of the graph.
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virtual Node& root() = 0;
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/// \brief Sets the root-node of the graph to be 'node'.
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virtual void insert_root( Node& root ) = 0;
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/// \brief Clears the root-node of the graph.
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virtual void erase_root() = 0;
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/// \brief Traverses all nodes in the graph depth-first, starting from the root node.
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virtual void traverse( const Walker& walker ) = 0;
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/// \brief Traverses all nodes in the graph depth-first, starting from 'start'.
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virtual void traverse_subgraph( const Walker& walker, const Path& start ) = 0;
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/// \brief Returns the instance at the location identified by 'path', or 0 if it does not exist.
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virtual scene::Instance* find( const Path& path ) = 0;
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/// \brief Invokes all scene-changed callbacks. Called when any part of the scene changes the way it will appear when the scene is rendered.
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/// \todo Move to a separate class.
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virtual void sceneChanged() = 0;
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/// \brief Add a \p callback to be invoked when the scene changes.
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/// \todo Move to a separate class.
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virtual void addSceneChangedCallback(const SignalHandler& handler) = 0;
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/// \brief Invokes all scene-changed callbacks. Called when any part of the scene changes the way it will appear when the scene is rendered.
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/// \todo Move to a separate class.
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virtual void sceneChanged() = 0;
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/// \brief Add a \p callback to be invoked when the scene changes.
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/// \todo Move to a separate class.
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virtual void addSceneChangedCallback( const SignalHandler& handler ) = 0;
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/// \brief Invokes all bounds-changed callbacks. Called when the bounds of any instance in the scene change.
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/// \todo Move to a separate class.
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virtual void boundsChanged() = 0;
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/// \brief Add a \p callback to be invoked when the bounds of any instance in the scene change.
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virtual SignalHandlerId addBoundsChangedCallback(const SignalHandler& boundsChanged) = 0;
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/// \brief Remove a \p callback to be invoked when the bounds of any instance in the scene change.
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virtual void removeBoundsChangedCallback(SignalHandlerId id) = 0;
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/// \brief Invokes all bounds-changed callbacks. Called when the bounds of any instance in the scene change.
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/// \todo Move to a separate class.
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virtual void boundsChanged() = 0;
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/// \brief Add a \p callback to be invoked when the bounds of any instance in the scene change.
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virtual SignalHandlerId addBoundsChangedCallback( const SignalHandler& boundsChanged ) = 0;
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/// \brief Remove a \p callback to be invoked when the bounds of any instance in the scene change.
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virtual void removeBoundsChangedCallback( SignalHandlerId id ) = 0;
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virtual TypeId getNodeTypeId(const char* name) = 0;
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virtual TypeId getInstanceTypeId(const char* name) = 0;
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};
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virtual TypeId getNodeTypeId( const char* name ) = 0;
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virtual TypeId getInstanceTypeId( const char* name ) = 0;
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};
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class Traversable
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{
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public:
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STRING_CONSTANT(Name, "scene::Traversable");
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class Traversable
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{
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public:
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STRING_CONSTANT( Name, "scene::Traversable" );
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class Observer
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{
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public:
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/// \brief Called when a node is added to the container.
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virtual void insert(Node& node) = 0;
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/// \brief Called when a node is removed from the container.
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virtual void erase(Node& node) = 0;
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};
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class Observer
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{
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public:
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/// \brief Called when a node is added to the container.
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virtual void insert( Node& node ) = 0;
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/// \brief Called when a node is removed from the container.
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virtual void erase( Node& node ) = 0;
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};
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class Walker
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{
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public:
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/// \brief Called before traversing the first child-node of 'node'. If the return value is false, the children of the current node are not traversed.
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virtual bool pre(Node& node) const = 0;
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/// \brief Called after traversing the last child-node of 'node'.
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virtual void post(Node& node) const
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{
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}
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};
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/// \brief Adds a node to the container.
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virtual void insert(Node& node) = 0;
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/// \brief Removes a node from the container.
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virtual void erase(Node& node) = 0;
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/// \brief Traverses the subgraphs rooted at each node in the container, depth-first.
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virtual void traverse(const Walker& walker) = 0;
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/// \brief Returns true if the container contains no nodes.
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virtual bool empty() const = 0;
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};
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class Walker
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{
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public:
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/// \brief Called before traversing the first child-node of 'node'. If the return value is false, the children of the current node are not traversed.
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virtual bool pre( Node& node ) const = 0;
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/// \brief Called after traversing the last child-node of 'node'.
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virtual void post( Node& node ) const {
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}
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};
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/// \brief Adds a node to the container.
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virtual void insert( Node& node ) = 0;
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/// \brief Removes a node from the container.
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virtual void erase( Node& node ) = 0;
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/// \brief Traverses the subgraphs rooted at each node in the container, depth-first.
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virtual void traverse( const Walker& walker ) = 0;
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/// \brief Returns true if the container contains no nodes.
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virtual bool empty() const = 0;
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};
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class Instantiable
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{
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public:
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STRING_CONSTANT(Name, "scene::Instantiable");
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class Instantiable
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{
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public:
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STRING_CONSTANT( Name, "scene::Instantiable" );
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class Observer
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{
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public:
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/// \brief Called when an instance is added to the container.
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virtual void insert(scene::Instance* instance) = 0;
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/// \brief Called when an instance is removed from the container.
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virtual void erase(scene::Instance* instance) = 0;
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};
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class Observer
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{
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public:
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/// \brief Called when an instance is added to the container.
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virtual void insert( scene::Instance* instance ) = 0;
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/// \brief Called when an instance is removed from the container.
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virtual void erase( scene::Instance* instance ) = 0;
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};
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class Visitor
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{
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public:
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virtual void visit(Instance& instance) const = 0;
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};
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class Visitor
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{
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public:
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virtual void visit( Instance& instance ) const = 0;
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};
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/// \brief Returns a new instance uniquely identified by 'path'.
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virtual scene::Instance* create(const scene::Path& path, scene::Instance* parent) = 0;
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/// \brief Calls Visitor::visit(instance) for each instance in the container.
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virtual void forEachInstance(const Visitor& visitor) = 0;
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/// \brief Adds an instance to the container.
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virtual void insert(Observer* observer, const Path& path, scene::Instance* instance) = 0;
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/// \brief Returns an instance removed from the container.
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virtual scene::Instance* erase(Observer* observer, const Path& path) = 0;
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};
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/// \brief Returns a new instance uniquely identified by 'path'.
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virtual scene::Instance* create( const scene::Path& path, scene::Instance* parent ) = 0;
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/// \brief Calls Visitor::visit(instance) for each instance in the container.
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virtual void forEachInstance( const Visitor& visitor ) = 0;
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/// \brief Adds an instance to the container.
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virtual void insert( Observer* observer, const Path& path, scene::Instance* instance ) = 0;
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/// \brief Returns an instance removed from the container.
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virtual scene::Instance* erase( Observer* observer, const Path& path ) = 0;
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};
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class Cloneable
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{
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public:
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STRING_CONSTANT(Name, "scene::Cloneable");
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class Cloneable
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{
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public:
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STRING_CONSTANT( Name, "scene::Cloneable" );
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/// \brief Returns a copy of itself.
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virtual scene::Node& clone() const = 0;
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};
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/// \brief Returns a copy of itself.
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virtual scene::Node& clone() const = 0;
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};
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}
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#include "modulesystem.h"
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@@ -202,18 +198,15 @@ template<typename Type>
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class GlobalModuleRef;
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typedef GlobalModuleRef<scene::Graph> GlobalSceneGraphModuleRef;
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inline scene::Graph& GlobalSceneGraph()
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{
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return GlobalSceneGraphModule::getTable();
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inline scene::Graph& GlobalSceneGraph(){
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return GlobalSceneGraphModule::getTable();
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}
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inline void AddSceneChangeCallback(const SignalHandler& handler)
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{
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GlobalSceneGraph().addSceneChangedCallback(handler);
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inline void AddSceneChangeCallback( const SignalHandler& handler ){
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GlobalSceneGraph().addSceneChangedCallback( handler );
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}
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inline void SceneChangeNotify()
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{
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GlobalSceneGraph().sceneChanged();
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inline void SceneChangeNotify(){
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GlobalSceneGraph().sceneChanged();
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}
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