my own uncrustify run

This commit is contained in:
Rudolf Polzer
2012-03-27 12:03:21 +02:00
parent 203343b01a
commit e4287c28bb
1056 changed files with 194610 additions and 205971 deletions

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@@ -1,243 +1,209 @@
/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "expression.h"
Vector3 testAdded1(const Vector3& a, const Vector3& b)
{
return vector3_added(a, vector3_added(a, b));
Vector3 testAdded1( const Vector3& a, const Vector3& b ){
return vector3_added( a, vector3_added( a, b ) );
}
Vector3 testAdded2(const Vector3& a, const Vector3& b)
{
return vector3_for_expression( vector_added( vector3_identity(a), vector_added( vector3_identity(a), vector3_identity(b) ) ) );
Vector3 testAdded2( const Vector3& a, const Vector3& b ){
return vector3_for_expression( vector_added( vector3_identity( a ), vector_added( vector3_identity( a ), vector3_identity( b ) ) ) );
}
Vector3 testMultiplied1(const Vector3& a, const Vector3& b)
{
return vector3_scaled(a, b);
Vector3 testMultiplied1( const Vector3& a, const Vector3& b ){
return vector3_scaled( a, b );
}
Vector3 testMultiplied2(const Vector3& a, const Vector3& b)
{
return vector3_for_expression( vector_multiplied( vector3_identity(a), vector3_identity(b) ) );
Vector3 testMultiplied2( const Vector3& a, const Vector3& b ){
return vector3_for_expression( vector_multiplied( vector3_identity( a ), vector3_identity( b ) ) );
}
Vector3 testCross1(const Vector3& a, const Vector3& b)
{
return vector3_cross(a, b);
Vector3 testCross1( const Vector3& a, const Vector3& b ){
return vector3_cross( a, b );
}
Vector3 testCross2(const Vector3& a, const Vector3& b)
{
return vector3_for_expression( vector_cross( vector3_identity(a), vector3_identity(b) ) );
Vector3 testCross2( const Vector3& a, const Vector3& b ){
return vector3_for_expression( vector_cross( vector3_identity( a ), vector3_identity( b ) ) );
}
double testDot1(const Vector3& a, const Vector3& b)
{
return vector3_dot(a, b);
double testDot1( const Vector3& a, const Vector3& b ){
return vector3_dot( a, b );
}
double testDot2(const Vector3& a, const Vector3& b)
{
return float_for_expression( vector_dot( vector3_identity(a), vector3_identity(b) ) );
double testDot2( const Vector3& a, const Vector3& b ){
return float_for_expression( vector_dot( vector3_identity( a ), vector3_identity( b ) ) );
}
double testLength1(const Vector3& a)
{
return vector3_length(a);
double testLength1( const Vector3& a ){
return vector3_length( a );
}
double testLength2(const Vector3& a)
{
return float_for_expression( vector_length( vector3_identity(a) ) );
double testLength2( const Vector3& a ){
return float_for_expression( vector_length( vector3_identity( a ) ) );
}
Vector3 testNormalised1(const Vector3& a)
{
return vector3_normalised(a);
Vector3 testNormalised1( const Vector3& a ){
return vector3_normalised( a );
}
Vector3 testNormalised2(const Vector3& a)
{
return vector3_for_expression( vector_normalised( vector3_identity(a) ) );
Vector3 testNormalised2( const Vector3& a ){
return vector3_for_expression( vector_normalised( vector3_identity( a ) ) );
}
Vector3 testNegated1(const Vector3& a)
{
return vector3_negated(a);
Vector3 testNegated1( const Vector3& a ){
return vector3_negated( a );
}
Vector3 testNegated2(const Vector3& a)
{
return vector3_for_expression( vector_negated( vector3_identity(a) ) );
Vector3 testNegated2( const Vector3& a ){
return vector3_for_expression( vector_negated( vector3_identity( a ) ) );
}
Vector3 testScaled1(const Vector3& a, const double& b)
{
return vector3_scaled(a, b);
Vector3 testScaled1( const Vector3& a, const double& b ){
return vector3_scaled( a, b );
}
Vector3 testScaled2(const Vector3& a, const double& b)
{
return vector3_for_expression( vector_scaled( vector3_identity(a), float_literal(b) ) );
Vector3 testScaled2( const Vector3& a, const double& b ){
return vector3_for_expression( vector_scaled( vector3_identity( a ), float_literal( b ) ) );
}
Vector3 testMatrixMultiplied1(const Vector3& a, const Matrix4& b)
{
return matrix4_transformed_point(b, vector3_added(a, Vector3(1, 0, 0)));
Vector3 testMatrixMultiplied1( const Vector3& a, const Matrix4& b ){
return matrix4_transformed_point( b, vector3_added( a, Vector3( 1, 0, 0 ) ) );
}
Vector3 testMatrixMultiplied2(const Vector3& a, const Matrix4& b)
{
return vector3_for_expression(
point_multiplied(
vector_added(
vector3_identity(a),
vector3_literal(Vector3(1, 0, 0))
),
matrix4_identity(b)
)
);
Vector3 testMatrixMultiplied2( const Vector3& a, const Matrix4& b ){
return vector3_for_expression(
point_multiplied(
vector_added(
vector3_identity( a ),
vector3_literal( Vector3( 1, 0, 0 ) )
),
matrix4_identity( b )
)
);
}
Matrix4 testMatrix4Multiplied1(const Matrix4& a, const Matrix4& b)
{
return matrix4_multiplied_by_matrix4(a, matrix4_multiplied_by_matrix4(a, b));
Matrix4 testMatrix4Multiplied1( const Matrix4& a, const Matrix4& b ){
return matrix4_multiplied_by_matrix4( a, matrix4_multiplied_by_matrix4( a, b ) );
}
Matrix4 testMatrix4Multiplied2(const Matrix4& a, const Matrix4& b)
{
return matrix4_for_expression(
matrix4_multiplied(
matrix4_identity(a),
matrix4_identity(b)
)
);
Matrix4 testMatrix4Multiplied2( const Matrix4& a, const Matrix4& b ){
return matrix4_for_expression(
matrix4_multiplied(
matrix4_identity( a ),
matrix4_identity( b )
)
);
}
Matrix4 testMatrix4AffineMultiplied1(const Matrix4& a, const Matrix4& b)
{
return matrix4_affine_multiplied_by_matrix4(a, b);
Matrix4 testMatrix4AffineMultiplied1( const Matrix4& a, const Matrix4& b ){
return matrix4_affine_multiplied_by_matrix4( a, b );
}
Matrix4 testMatrix4AffineMultiplied2(const Matrix4& a, const Matrix4& b)
{
return matrix4_affine_for_expression(
matrix4_multiplied(
matrix4_identity(a),
matrix4_identity(b)
)
);
Matrix4 testMatrix4AffineMultiplied2( const Matrix4& a, const Matrix4& b ){
return matrix4_affine_for_expression(
matrix4_multiplied(
matrix4_identity( a ),
matrix4_identity( b )
)
);
}
Matrix4 testMatrix4MultipliedConstant1(const Matrix4& a)
{
return matrix4_multiplied_by_matrix4(a, g_matrix4_identity);
Matrix4 testMatrix4MultipliedConstant1( const Matrix4& a ){
return matrix4_multiplied_by_matrix4( a, g_matrix4_identity );
}
Matrix4 testMatrix4MultipliedConstant2(const Matrix4& a)
{
return matrix4_for_expression(
matrix4_multiplied(
matrix4_identity(a),
matrix4_identity(g_matrix4_identity)
)
);
Matrix4 testMatrix4MultipliedConstant2( const Matrix4& a ){
return matrix4_for_expression(
matrix4_multiplied(
matrix4_identity( a ),
matrix4_identity( g_matrix4_identity )
)
);
}
Matrix4 testMatrix4Transposed1(const Matrix4& a)
{
return matrix4_transposed(a);
Matrix4 testMatrix4Transposed1( const Matrix4& a ){
return matrix4_transposed( a );
}
Matrix4 testMatrix4Transposed2(const Matrix4& a)
{
return matrix4_for_expression( matrix_transposed( matrix4_identity(a) ) );
Matrix4 testMatrix4Transposed2( const Matrix4& a ){
return matrix4_for_expression( matrix_transposed( matrix4_identity( a ) ) );
}
Vector3 testMulti1(const Matrix4& a, const Vector3& b, const Vector3& c)
{
return vector3_added(matrix4_transformed_point(matrix4_transposed(a), b), c);
Vector3 testMulti1( const Matrix4& a, const Vector3& b, const Vector3& c ){
return vector3_added( matrix4_transformed_point( matrix4_transposed( a ), b ), c );
}
Vector3 testMulti2(const Matrix4& a, const Vector3& b, const Vector3& c)
{
return vector3_for_expression(
vector_added(
point_multiplied(
vector3_identity(b),
matrix_transposed(matrix4_identity(a))
),
vector3_identity(c)
)
);
Vector3 testMulti2( const Matrix4& a, const Vector3& b, const Vector3& c ){
return vector3_for_expression(
vector_added(
point_multiplied(
vector3_identity( b ),
matrix_transposed( matrix4_identity( a ) )
),
vector3_identity( c )
)
);
}
template<typename Value, typename First, typename Second>
class TestBinaryFunction
{
typedef Value(*Function)(const First&, const Second&);
Function m_function;
typedef Value ( *Function )( const First&, const Second& );
Function m_function;
public:
TestBinaryFunction(Function function) : m_function(function)
{
}
Value run(const First& first, const Second& second) const
{
return m_function(first, second);
}
TestBinaryFunction( Function function ) : m_function( function ){
}
Value run( const First& first, const Second& second ) const {
return m_function( first, second );
}
};
template<typename Value, typename First>
class TestUnaryFunction
{
typedef Value(*Function)(const First&);
Function m_function;
typedef Value ( *Function )( const First& );
Function m_function;
public:
TestUnaryFunction(Function function) : m_function(function)
{
}
Value run(const First& first) const
{
return m_function(first);
}
TestUnaryFunction( Function function ) : m_function( function ){
}
Value run( const First& first ) const {
return m_function( first );
}
};
class TestAll
{
public:
TestAll()
{
Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded1).run(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded2).run(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied1).run(Vector3(1, 2, 3), Vector3(2, 1, 0.5f));
Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied2).run(Vector3(1, 2, 3), Vector3(2, 1, 0.5f));
Vector3 result5 = TestBinaryFunction<Vector3, Vector3, double>(testScaled1).run(Vector3(1, 2, 3), 2.0);
Vector3 result6 = TestBinaryFunction<Vector3, Vector3, double>(testScaled2).run(Vector3(1, 2, 3), 2.0);
Vector3 result7 = TestBinaryFunction<Vector3, Vector3, Matrix4>(testMatrixMultiplied1).run(Vector3(1, 2, 3), matrix4_rotation_for_x_degrees(90));
Vector3 result8 = TestBinaryFunction<Vector3, Vector3, Matrix4>(testMatrixMultiplied2).run(Vector3(1, 2, 3), matrix4_rotation_for_x_degrees(90));
Vector3 result9 = TestUnaryFunction<Vector3, Vector3>(testNormalised1).run(Vector3(1, 2, 3));
Vector3 result10 = TestUnaryFunction<Vector3, Vector3>(testNormalised2).run(Vector3(1, 2, 3));
}
TestAll(){
Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded1 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded2 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied1 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied2 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
Vector3 result5 = TestBinaryFunction<Vector3, Vector3, double>( testScaled1 ).run( Vector3( 1, 2, 3 ), 2.0 );
Vector3 result6 = TestBinaryFunction<Vector3, Vector3, double>( testScaled2 ).run( Vector3( 1, 2, 3 ), 2.0 );
Vector3 result7 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied1 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
Vector3 result8 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied2 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
Vector3 result9 = TestUnaryFunction<Vector3, Vector3>( testNormalised1 ).run( Vector3( 1, 2, 3 ) );
Vector3 result10 = TestUnaryFunction<Vector3, Vector3>( testNormalised2 ).run( Vector3( 1, 2, 3 ) );
}
} g_testAll;