my own uncrustify run
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@@ -1,33 +1,33 @@
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "q_shared.h"
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mat3_t mat3_default( idVec3( 1, 0, 0 ), idVec3( 0, 1, 0 ), idVec3( 0, 0, 1 ) );
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void toMatrix( quat_t const &src, mat3_t &dst ) {
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float wx, wy, wz;
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float xx, yy, yz;
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float xy, xz, zz;
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float x2, y2, z2;
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float wx, wy, wz;
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float xx, yy, yz;
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float xy, xz, zz;
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float x2, y2, z2;
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x2 = src.x + src.x;
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y2 = src.y + src.y;
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@@ -59,9 +59,9 @@ void toMatrix( quat_t const &src, mat3_t &dst ) {
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}
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void toMatrix( angles_t const &src, mat3_t &dst ) {
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float angle;
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static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs
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float angle;
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static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs
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angle = src.yaw * ( M_PI * 2.0f / 360.0f );
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sy = sin( angle );
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cy = cos( angle );
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@@ -80,8 +80,8 @@ void toMatrix( angles_t const &src, mat3_t &dst ) {
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}
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void toMatrix( idVec3 const &src, mat3_t &dst ) {
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angles_t sup = src;
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toMatrix(sup, dst);
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angles_t sup = src;
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toMatrix( sup, dst );
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}
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void mat3_t::ProjectVector( const idVec3 &src, idVec3 &dst ) const {
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@@ -95,27 +95,27 @@ void mat3_t::UnprojectVector( const idVec3 &src, idVec3 &dst ) const {
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}
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void mat3_t::Transpose( mat3_t &matrix ) {
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int i;
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int j;
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for( i = 0; i < 3; i++ ) {
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for( j = 0; j < 3; j++ ) {
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int i;
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int j;
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for ( i = 0; i < 3; i++ ) {
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for ( j = 0; j < 3; j++ ) {
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matrix[ i ][ j ] = mat[ j ][ i ];
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}
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}
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}
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}
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void mat3_t::Transpose( void ) {
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float temp;
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int i;
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int j;
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for( i = 0; i < 3; i++ ) {
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for( j = i + 1; j < 3; j++ ) {
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float temp;
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int i;
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int j;
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for ( i = 0; i < 3; i++ ) {
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for ( j = i + 1; j < 3; j++ ) {
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temp = mat[ i ][ j ];
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mat[ i ][ j ] = mat[ j ][ i ];
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mat[ j ][ i ] = temp;
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}
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}
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}
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}
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