my own uncrustify run
This commit is contained in:
@@ -1,23 +1,23 @@
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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///\file
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///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
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@@ -55,478 +55,406 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "entity.h"
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class EclassModel :
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public Snappable
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public Snappable
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{
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MatrixTransform m_transform;
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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MatrixTransform m_transform;
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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OriginKey m_originKey;
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Vector3 m_origin;
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AngleKey m_angleKey;
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float m_angle;
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RotationKey m_rotationKey;
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Float9 m_rotation;
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SingletonModel m_model;
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OriginKey m_originKey;
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Vector3 m_origin;
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AngleKey m_angleKey;
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float m_angle;
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RotationKey m_rotationKey;
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Float9 m_rotation;
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SingletonModel m_model;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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RenderablePivot m_renderOrigin;
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RenderableNamedEntity m_renderName;
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ModelSkinKey m_skin;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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RenderablePivot m_renderOrigin;
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RenderableNamedEntity m_renderName;
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ModelSkinKey m_skin;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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void construct()
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{
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default_rotation(m_rotation);
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void construct(){
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default_rotation( m_rotation );
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m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
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m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
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if(g_gameType == eGameTypeDoom3)
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{
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m_keyObservers.insert("angle", RotationKey::AngleChangedCaller(m_rotationKey));
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m_keyObservers.insert("rotation", RotationKey::RotationChangedCaller(m_rotationKey));
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}
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else
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{
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m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
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}
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m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
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}
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m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
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m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
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if ( g_gameType == eGameTypeDoom3 ) {
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m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
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m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
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}
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else
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{
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m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
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}
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m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
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}
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// vc 2k5 compiler fix
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#if _MSC_VER >= 1400
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public:
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public:
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#endif
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void updateTransform()
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{
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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if(g_gameType == eGameTypeDoom3)
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{
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matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));
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}
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else
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{
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matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_z_degrees(m_angle));
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}
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if ( g_gameType == eGameTypeDoom3 ) {
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matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
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}
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else
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{
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matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
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}
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m_transformChanged();
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}
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typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
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m_transformChanged();
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}
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typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
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void originChanged()
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{
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
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void angleChanged()
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{
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m_angle = m_angleKey.m_angle;
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
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void rotationChanged()
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{
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rotation_assign(m_rotation, m_rotationKey.m_rotation);
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
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void originChanged(){
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
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void angleChanged(){
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m_angle = m_angleKey.m_angle;
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
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void rotationChanged(){
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rotation_assign( m_rotation, m_rotationKey.m_rotation );
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
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void skinChanged()
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{
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scene::Node* node = m_model.getNode();
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if(node != 0)
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{
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Node_modelSkinChanged(*node);
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}
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}
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typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
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void skinChanged(){
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scene::Node* node = m_model.getNode();
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if ( node != 0 ) {
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Node_modelSkinChanged( *node );
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}
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}
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typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
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public:
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EclassModel(EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
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m_entity(eclass),
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m_originKey(OriginChangedCaller(*this)),
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m_origin(ORIGINKEY_IDENTITY),
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m_angleKey(AngleChangedCaller(*this)),
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m_angle(ANGLEKEY_IDENTITY),
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m_rotationKey(RotationChangedCaller(*this)),
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m_filter(m_entity, node),
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m_named(m_entity),
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m_nameKeys(m_entity),
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m_renderName(m_named, g_vector3_identity),
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m_skin(SkinChangedCaller(*this)),
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m_transformChanged(transformChanged),
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m_evaluateTransform(evaluateTransform)
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{
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construct();
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}
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EclassModel(const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
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m_entity(other.m_entity),
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m_originKey(OriginChangedCaller(*this)),
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m_origin(ORIGINKEY_IDENTITY),
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m_angleKey(AngleChangedCaller(*this)),
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m_angle(ANGLEKEY_IDENTITY),
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m_rotationKey(RotationChangedCaller(*this)),
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m_filter(m_entity, node),
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m_named(m_entity),
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m_nameKeys(m_entity),
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m_renderName(m_named, g_vector3_identity),
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m_skin(SkinChangedCaller(*this)),
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m_transformChanged(transformChanged),
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m_evaluateTransform(evaluateTransform)
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{
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construct();
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}
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EclassModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( eclass ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_angleKey( AngleChangedCaller( *this ) ),
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m_angle( ANGLEKEY_IDENTITY ),
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m_rotationKey( RotationChangedCaller( *this ) ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_renderName( m_named, g_vector3_identity ),
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m_skin( SkinChangedCaller( *this ) ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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EclassModel( const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( other.m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_angleKey( AngleChangedCaller( *this ) ),
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m_angle( ANGLEKEY_IDENTITY ),
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m_rotationKey( RotationChangedCaller( *this ) ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_renderName( m_named, g_vector3_identity ),
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m_skin( SkinChangedCaller( *this ) ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach(const scene::Path& path)
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{
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if(++m_instanceCounter.m_count == 1)
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{
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m_filter.instanceAttach();
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m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
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m_entity.attach(m_keyObservers);
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m_model.modelChanged(m_entity.getEntityClass().modelpath());
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m_skin.skinChanged(m_entity.getEntityClass().skin());
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}
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}
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void instanceDetach(const scene::Path& path)
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{
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if(--m_instanceCounter.m_count == 0)
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{
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m_skin.skinChanged("");
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m_model.modelChanged("");
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m_entity.detach(m_keyObservers);
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m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
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m_filter.instanceDetach();
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}
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach( const scene::Path& path ){
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if ( ++m_instanceCounter.m_count == 1 ) {
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m_filter.instanceAttach();
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m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.attach( m_keyObservers );
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m_model.modelChanged( m_entity.getEntityClass().modelpath() );
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m_skin.skinChanged( m_entity.getEntityClass().skin() );
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}
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}
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void instanceDetach( const scene::Path& path ){
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if ( --m_instanceCounter.m_count == 0 ) {
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m_skin.skinChanged( "" );
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m_model.modelChanged( "" );
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m_entity.detach( m_keyObservers );
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m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_filter.instanceDetach();
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}
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}
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EntityKeyValues& getEntity()
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{
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return m_entity;
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}
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const EntityKeyValues& getEntity() const
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{
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return m_entity;
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}
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EntityKeyValues& getEntity(){
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return m_entity;
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}
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const EntityKeyValues& getEntity() const {
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return m_entity;
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}
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scene::Traversable& getTraversable()
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{
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return m_model.getTraversable();
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}
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Namespaced& getNamespaced()
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{
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return m_nameKeys;
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}
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Nameable& getNameable()
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{
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return m_named;
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}
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TransformNode& getTransformNode()
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{
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return m_transform;
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}
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ModelSkin& getModelSkin()
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{
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return m_skin.get();
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}
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scene::Traversable& getTraversable(){
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return m_model.getTraversable();
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}
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Namespaced& getNamespaced(){
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return m_nameKeys;
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}
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Nameable& getNameable(){
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return m_named;
|
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}
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TransformNode& getTransformNode(){
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return m_transform;
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}
|
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ModelSkin& getModelSkin(){
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return m_skin.get();
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}
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void attach(scene::Traversable::Observer* observer)
|
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{
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m_model.attach(observer);
|
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}
|
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void detach(scene::Traversable::Observer* observer)
|
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{
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m_model.detach(observer);
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}
|
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void attach( scene::Traversable::Observer* observer ){
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m_model.attach( observer );
|
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}
|
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void detach( scene::Traversable::Observer* observer ){
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m_model.detach( observer );
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}
|
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|
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void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
|
||||
{
|
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if(selected)
|
||||
{
|
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m_renderOrigin.render(renderer, volume, localToWorld);
|
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}
|
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
|
||||
if ( selected ) {
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m_renderOrigin.render( renderer, volume, localToWorld );
|
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}
|
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renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
|
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}
|
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void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
|
||||
{
|
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renderSolid(renderer, volume, localToWorld, selected);
|
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if(g_showNames)
|
||||
{
|
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renderer.addRenderable(m_renderName, localToWorld);
|
||||
}
|
||||
}
|
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
|
||||
}
|
||||
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
|
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renderSolid( renderer, volume, localToWorld, selected );
|
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if ( g_showNames ) {
|
||||
renderer.addRenderable( m_renderName, localToWorld );
|
||||
}
|
||||
}
|
||||
|
||||
void translate(const Vector3& translation)
|
||||
{
|
||||
m_origin = origin_translated(m_origin, translation);
|
||||
}
|
||||
void rotate(const Quaternion& rotation)
|
||||
{
|
||||
if(g_gameType == eGameTypeDoom3)
|
||||
{
|
||||
rotation_rotate(m_rotation, rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_angle = angle_rotated(m_angle, rotation);
|
||||
}
|
||||
}
|
||||
void snapto(float snap)
|
||||
{
|
||||
m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
|
||||
m_originKey.write(&m_entity);
|
||||
}
|
||||
void revertTransform()
|
||||
{
|
||||
m_origin = m_originKey.m_origin;
|
||||
if(g_gameType == eGameTypeDoom3)
|
||||
{
|
||||
rotation_assign(m_rotation, m_rotationKey.m_rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_angle = m_angleKey.m_angle;
|
||||
}
|
||||
}
|
||||
void freezeTransform()
|
||||
{
|
||||
m_originKey.m_origin = m_origin;
|
||||
m_originKey.write(&m_entity);
|
||||
if(g_gameType == eGameTypeDoom3)
|
||||
{
|
||||
rotation_assign(m_rotationKey.m_rotation, m_rotation);
|
||||
m_rotationKey.write(&m_entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_angleKey.m_angle = m_angle;
|
||||
m_angleKey.write(&m_entity);
|
||||
}
|
||||
}
|
||||
void transformChanged()
|
||||
{
|
||||
revertTransform();
|
||||
m_evaluateTransform();
|
||||
updateTransform();
|
||||
}
|
||||
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
|
||||
void translate( const Vector3& translation ){
|
||||
m_origin = origin_translated( m_origin, translation );
|
||||
}
|
||||
void rotate( const Quaternion& rotation ){
|
||||
if ( g_gameType == eGameTypeDoom3 ) {
|
||||
rotation_rotate( m_rotation, rotation );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_angle = angle_rotated( m_angle, rotation );
|
||||
}
|
||||
}
|
||||
void snapto( float snap ){
|
||||
m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
|
||||
m_originKey.write( &m_entity );
|
||||
}
|
||||
void revertTransform(){
|
||||
m_origin = m_originKey.m_origin;
|
||||
if ( g_gameType == eGameTypeDoom3 ) {
|
||||
rotation_assign( m_rotation, m_rotationKey.m_rotation );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_angle = m_angleKey.m_angle;
|
||||
}
|
||||
}
|
||||
void freezeTransform(){
|
||||
m_originKey.m_origin = m_origin;
|
||||
m_originKey.write( &m_entity );
|
||||
if ( g_gameType == eGameTypeDoom3 ) {
|
||||
rotation_assign( m_rotationKey.m_rotation, m_rotation );
|
||||
m_rotationKey.write( &m_entity );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_angleKey.m_angle = m_angle;
|
||||
m_angleKey.write( &m_entity );
|
||||
}
|
||||
}
|
||||
void transformChanged(){
|
||||
revertTransform();
|
||||
m_evaluateTransform();
|
||||
updateTransform();
|
||||
}
|
||||
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
|
||||
};
|
||||
|
||||
class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
|
||||
{
|
||||
class TypeCasts
|
||||
{
|
||||
InstanceTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts()
|
||||
{
|
||||
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
||||
InstanceStaticCast<EclassModelInstance, Renderable>::install(m_casts);
|
||||
InstanceStaticCast<EclassModelInstance, Transformable>::install(m_casts);
|
||||
InstanceIdentityCast<EclassModelInstance>::install(m_casts);
|
||||
}
|
||||
InstanceTypeCastTable& get()
|
||||
{
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
EclassModel& m_contained;
|
||||
class TypeCasts
|
||||
{
|
||||
InstanceTypeCastTable m_casts;
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
TypeCasts(){
|
||||
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
||||
InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
|
||||
InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
|
||||
InstanceIdentityCast<EclassModelInstance>::install( m_casts );
|
||||
}
|
||||
InstanceTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
STRING_CONSTANT(Name, "EclassModelInstance");
|
||||
EclassModel& m_contained;
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
EclassModelInstance(const scene::Path& path, scene::Instance* parent, EclassModel& contained) :
|
||||
TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
|
||||
TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
|
||||
m_contained(contained)
|
||||
{
|
||||
m_contained.instanceAttach(Instance::path());
|
||||
STRING_CONSTANT( Name, "EclassModelInstance" );
|
||||
|
||||
StaticRenderableConnectionLines::instance().attach(*this);
|
||||
}
|
||||
~EclassModelInstance()
|
||||
{
|
||||
StaticRenderableConnectionLines::instance().detach(*this);
|
||||
EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
|
||||
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
|
||||
TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
|
||||
m_contained( contained ){
|
||||
m_contained.instanceAttach( Instance::path() );
|
||||
|
||||
m_contained.instanceDetach(Instance::path());
|
||||
}
|
||||
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
|
||||
{
|
||||
m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
|
||||
}
|
||||
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
|
||||
{
|
||||
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
|
||||
}
|
||||
StaticRenderableConnectionLines::instance().attach( *this );
|
||||
}
|
||||
~EclassModelInstance(){
|
||||
StaticRenderableConnectionLines::instance().detach( *this );
|
||||
|
||||
void evaluateTransform()
|
||||
{
|
||||
if(getType() == TRANSFORM_PRIMITIVE)
|
||||
{
|
||||
m_contained.translate(getTranslation());
|
||||
m_contained.rotate(getRotation());
|
||||
}
|
||||
}
|
||||
void applyTransform()
|
||||
{
|
||||
m_contained.revertTransform();
|
||||
evaluateTransform();
|
||||
m_contained.freezeTransform();
|
||||
}
|
||||
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
|
||||
m_contained.instanceDetach( Instance::path() );
|
||||
}
|
||||
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
||||
}
|
||||
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
||||
}
|
||||
|
||||
void evaluateTransform(){
|
||||
if ( getType() == TRANSFORM_PRIMITIVE ) {
|
||||
m_contained.translate( getTranslation() );
|
||||
m_contained.rotate( getRotation() );
|
||||
}
|
||||
}
|
||||
void applyTransform(){
|
||||
m_contained.revertTransform();
|
||||
evaluateTransform();
|
||||
m_contained.freezeTransform();
|
||||
}
|
||||
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
|
||||
};
|
||||
|
||||
class EclassModelNode :
|
||||
public scene::Node::Symbiot,
|
||||
public scene::Instantiable,
|
||||
public scene::Cloneable,
|
||||
public scene::Traversable::Observer
|
||||
public scene::Node::Symbiot,
|
||||
public scene::Instantiable,
|
||||
public scene::Cloneable,
|
||||
public scene::Traversable::Observer
|
||||
{
|
||||
class TypeCasts
|
||||
{
|
||||
NodeTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts()
|
||||
{
|
||||
NodeStaticCast<EclassModelNode, scene::Instantiable>::install(m_casts);
|
||||
NodeStaticCast<EclassModelNode, scene::Cloneable>::install(m_casts);
|
||||
NodeContainedCast<EclassModelNode, scene::Traversable>::install(m_casts);
|
||||
NodeContainedCast<EclassModelNode, Snappable>::install(m_casts);
|
||||
NodeContainedCast<EclassModelNode, TransformNode>::install(m_casts);
|
||||
NodeContainedCast<EclassModelNode, Entity>::install(m_casts);
|
||||
NodeContainedCast<EclassModelNode, Nameable>::install(m_casts);
|
||||
NodeContainedCast<EclassModelNode, Namespaced>::install(m_casts);
|
||||
NodeContainedCast<EclassModelNode, ModelSkin>::install(m_casts);
|
||||
}
|
||||
NodeTypeCastTable& get()
|
||||
{
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
scene::Node m_node;
|
||||
InstanceSet m_instances;
|
||||
EclassModel m_contained;
|
||||
|
||||
void construct()
|
||||
{
|
||||
m_contained.attach(this);
|
||||
}
|
||||
void destroy()
|
||||
{
|
||||
m_contained.detach(this);
|
||||
}
|
||||
|
||||
class TypeCasts
|
||||
{
|
||||
NodeTypeCastTable m_casts;
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
scene::Traversable& get(NullType<scene::Traversable>)
|
||||
{
|
||||
return m_contained.getTraversable();
|
||||
}
|
||||
Snappable& get(NullType<Snappable>)
|
||||
{
|
||||
return m_contained;
|
||||
}
|
||||
TransformNode& get(NullType<TransformNode>)
|
||||
{
|
||||
return m_contained.getTransformNode();
|
||||
}
|
||||
Entity& get(NullType<Entity>)
|
||||
{
|
||||
return m_contained.getEntity();
|
||||
}
|
||||
Nameable& get(NullType<Nameable>)
|
||||
{
|
||||
return m_contained.getNameable();
|
||||
}
|
||||
Namespaced& get(NullType<Namespaced>)
|
||||
{
|
||||
return m_contained.getNamespaced();
|
||||
}
|
||||
ModelSkin& get(NullType<ModelSkin>)
|
||||
{
|
||||
return m_contained.getModelSkin();
|
||||
}
|
||||
|
||||
EclassModelNode(EntityClass* eclass) :
|
||||
m_node(this, this, StaticTypeCasts::instance().get()),
|
||||
m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
|
||||
{
|
||||
construct();
|
||||
}
|
||||
EclassModelNode(const EclassModelNode& other) :
|
||||
scene::Node::Symbiot(other),
|
||||
scene::Instantiable(other),
|
||||
scene::Cloneable(other),
|
||||
scene::Traversable::Observer(other),
|
||||
m_node(this, this, StaticTypeCasts::instance().get()),
|
||||
m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
|
||||
{
|
||||
construct();
|
||||
}
|
||||
~EclassModelNode()
|
||||
{
|
||||
destroy();
|
||||
}
|
||||
void release()
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
scene::Node& node()
|
||||
{
|
||||
return m_node;
|
||||
}
|
||||
|
||||
void insert(scene::Node& child)
|
||||
{
|
||||
m_instances.insert(child);
|
||||
}
|
||||
void erase(scene::Node& child)
|
||||
{
|
||||
m_instances.erase(child);
|
||||
}
|
||||
|
||||
scene::Node& clone() const
|
||||
{
|
||||
return (new EclassModelNode(*this))->node();
|
||||
}
|
||||
|
||||
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
|
||||
{
|
||||
return new EclassModelInstance(path, parent, m_contained);
|
||||
}
|
||||
void forEachInstance(const scene::Instantiable::Visitor& visitor)
|
||||
{
|
||||
m_instances.forEachInstance(visitor);
|
||||
}
|
||||
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
|
||||
{
|
||||
m_instances.insert(observer, path, instance);
|
||||
}
|
||||
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
|
||||
{
|
||||
return m_instances.erase(observer, path);
|
||||
}
|
||||
TypeCasts(){
|
||||
NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
|
||||
NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
|
||||
}
|
||||
NodeTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
scene::Node& New_EclassModel(EntityClass* eclass)
|
||||
{
|
||||
return (new EclassModelNode(eclass))->node();
|
||||
|
||||
scene::Node m_node;
|
||||
InstanceSet m_instances;
|
||||
EclassModel m_contained;
|
||||
|
||||
void construct(){
|
||||
m_contained.attach( this );
|
||||
}
|
||||
void destroy(){
|
||||
m_contained.detach( this );
|
||||
}
|
||||
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
scene::Traversable& get( NullType<scene::Traversable>){
|
||||
return m_contained.getTraversable();
|
||||
}
|
||||
Snappable& get( NullType<Snappable>){
|
||||
return m_contained;
|
||||
}
|
||||
TransformNode& get( NullType<TransformNode>){
|
||||
return m_contained.getTransformNode();
|
||||
}
|
||||
Entity& get( NullType<Entity>){
|
||||
return m_contained.getEntity();
|
||||
}
|
||||
Nameable& get( NullType<Nameable>){
|
||||
return m_contained.getNameable();
|
||||
}
|
||||
Namespaced& get( NullType<Namespaced>){
|
||||
return m_contained.getNamespaced();
|
||||
}
|
||||
ModelSkin& get( NullType<ModelSkin>){
|
||||
return m_contained.getModelSkin();
|
||||
}
|
||||
|
||||
EclassModelNode( EntityClass* eclass ) :
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
EclassModelNode( const EclassModelNode& other ) :
|
||||
scene::Node::Symbiot( other ),
|
||||
scene::Instantiable( other ),
|
||||
scene::Cloneable( other ),
|
||||
scene::Traversable::Observer( other ),
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
~EclassModelNode(){
|
||||
destroy();
|
||||
}
|
||||
void release(){
|
||||
delete this;
|
||||
}
|
||||
scene::Node& node(){
|
||||
return m_node;
|
||||
}
|
||||
|
||||
void insert( scene::Node& child ){
|
||||
m_instances.insert( child );
|
||||
}
|
||||
void erase( scene::Node& child ){
|
||||
m_instances.erase( child );
|
||||
}
|
||||
|
||||
scene::Node& clone() const {
|
||||
return ( new EclassModelNode( *this ) )->node();
|
||||
}
|
||||
|
||||
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
||||
return new EclassModelInstance( path, parent, m_contained );
|
||||
}
|
||||
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
||||
m_instances.forEachInstance( visitor );
|
||||
}
|
||||
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
||||
m_instances.insert( observer, path, instance );
|
||||
}
|
||||
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
||||
return m_instances.erase( observer, path );
|
||||
}
|
||||
};
|
||||
|
||||
scene::Node& New_EclassModel( EntityClass* eclass ){
|
||||
return ( new EclassModelNode( eclass ) )->node();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user