my own uncrustify run

This commit is contained in:
Rudolf Polzer
2012-03-27 12:03:21 +02:00
parent 203343b01a
commit e4287c28bb
1056 changed files with 194610 additions and 205971 deletions

View File

@@ -1,23 +1,23 @@
/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
@@ -55,478 +55,406 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "entity.h"
class EclassModel :
public Snappable
public Snappable
{
MatrixTransform m_transform;
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
MatrixTransform m_transform;
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
OriginKey m_originKey;
Vector3 m_origin;
AngleKey m_angleKey;
float m_angle;
RotationKey m_rotationKey;
Float9 m_rotation;
SingletonModel m_model;
OriginKey m_originKey;
Vector3 m_origin;
AngleKey m_angleKey;
float m_angle;
RotationKey m_rotationKey;
Float9 m_rotation;
SingletonModel m_model;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
RenderablePivot m_renderOrigin;
RenderableNamedEntity m_renderName;
ModelSkinKey m_skin;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
RenderablePivot m_renderOrigin;
RenderableNamedEntity m_renderName;
ModelSkinKey m_skin;
Callback m_transformChanged;
Callback m_evaluateTransform;
Callback m_transformChanged;
Callback m_evaluateTransform;
void construct()
{
default_rotation(m_rotation);
void construct(){
default_rotation( m_rotation );
m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
if(g_gameType == eGameTypeDoom3)
{
m_keyObservers.insert("angle", RotationKey::AngleChangedCaller(m_rotationKey));
m_keyObservers.insert("rotation", RotationKey::RotationChangedCaller(m_rotationKey));
}
else
{
m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
}
m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
}
m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
if ( g_gameType == eGameTypeDoom3 ) {
m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
}
else
{
m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
}
m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
}
// vc 2k5 compiler fix
#if _MSC_VER >= 1400
public:
public:
#endif
void updateTransform()
{
m_transform.localToParent() = g_matrix4_identity;
matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
void updateTransform(){
m_transform.localToParent() = g_matrix4_identity;
matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
if(g_gameType == eGameTypeDoom3)
{
matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));
}
else
{
matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_z_degrees(m_angle));
}
if ( g_gameType == eGameTypeDoom3 ) {
matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
}
else
{
matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
}
m_transformChanged();
}
typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
m_transformChanged();
}
typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
void originChanged()
{
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
void angleChanged()
{
m_angle = m_angleKey.m_angle;
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
void rotationChanged()
{
rotation_assign(m_rotation, m_rotationKey.m_rotation);
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
void originChanged(){
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
void angleChanged(){
m_angle = m_angleKey.m_angle;
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
void rotationChanged(){
rotation_assign( m_rotation, m_rotationKey.m_rotation );
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
void skinChanged()
{
scene::Node* node = m_model.getNode();
if(node != 0)
{
Node_modelSkinChanged(*node);
}
}
typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
void skinChanged(){
scene::Node* node = m_model.getNode();
if ( node != 0 ) {
Node_modelSkinChanged( *node );
}
}
typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
public:
EclassModel(EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
m_entity(eclass),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_angleKey(AngleChangedCaller(*this)),
m_angle(ANGLEKEY_IDENTITY),
m_rotationKey(RotationChangedCaller(*this)),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_renderName(m_named, g_vector3_identity),
m_skin(SkinChangedCaller(*this)),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
EclassModel(const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
m_entity(other.m_entity),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_angleKey(AngleChangedCaller(*this)),
m_angle(ANGLEKEY_IDENTITY),
m_rotationKey(RotationChangedCaller(*this)),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_renderName(m_named, g_vector3_identity),
m_skin(SkinChangedCaller(*this)),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
EclassModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( eclass ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_angleKey( AngleChangedCaller( *this ) ),
m_angle( ANGLEKEY_IDENTITY ),
m_rotationKey( RotationChangedCaller( *this ) ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_renderName( m_named, g_vector3_identity ),
m_skin( SkinChangedCaller( *this ) ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
EclassModel( const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( other.m_entity ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_angleKey( AngleChangedCaller( *this ) ),
m_angle( ANGLEKEY_IDENTITY ),
m_rotationKey( RotationChangedCaller( *this ) ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_renderName( m_named, g_vector3_identity ),
m_skin( SkinChangedCaller( *this ) ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach(const scene::Path& path)
{
if(++m_instanceCounter.m_count == 1)
{
m_filter.instanceAttach();
m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
m_entity.attach(m_keyObservers);
m_model.modelChanged(m_entity.getEntityClass().modelpath());
m_skin.skinChanged(m_entity.getEntityClass().skin());
}
}
void instanceDetach(const scene::Path& path)
{
if(--m_instanceCounter.m_count == 0)
{
m_skin.skinChanged("");
m_model.modelChanged("");
m_entity.detach(m_keyObservers);
m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
m_filter.instanceDetach();
}
}
InstanceCounter m_instanceCounter;
void instanceAttach( const scene::Path& path ){
if ( ++m_instanceCounter.m_count == 1 ) {
m_filter.instanceAttach();
m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
m_entity.attach( m_keyObservers );
m_model.modelChanged( m_entity.getEntityClass().modelpath() );
m_skin.skinChanged( m_entity.getEntityClass().skin() );
}
}
void instanceDetach( const scene::Path& path ){
if ( --m_instanceCounter.m_count == 0 ) {
m_skin.skinChanged( "" );
m_model.modelChanged( "" );
m_entity.detach( m_keyObservers );
m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
m_filter.instanceDetach();
}
}
EntityKeyValues& getEntity()
{
return m_entity;
}
const EntityKeyValues& getEntity() const
{
return m_entity;
}
EntityKeyValues& getEntity(){
return m_entity;
}
const EntityKeyValues& getEntity() const {
return m_entity;
}
scene::Traversable& getTraversable()
{
return m_model.getTraversable();
}
Namespaced& getNamespaced()
{
return m_nameKeys;
}
Nameable& getNameable()
{
return m_named;
}
TransformNode& getTransformNode()
{
return m_transform;
}
ModelSkin& getModelSkin()
{
return m_skin.get();
}
scene::Traversable& getTraversable(){
return m_model.getTraversable();
}
Namespaced& getNamespaced(){
return m_nameKeys;
}
Nameable& getNameable(){
return m_named;
}
TransformNode& getTransformNode(){
return m_transform;
}
ModelSkin& getModelSkin(){
return m_skin.get();
}
void attach(scene::Traversable::Observer* observer)
{
m_model.attach(observer);
}
void detach(scene::Traversable::Observer* observer)
{
m_model.detach(observer);
}
void attach( scene::Traversable::Observer* observer ){
m_model.attach( observer );
}
void detach( scene::Traversable::Observer* observer ){
m_model.detach( observer );
}
void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
{
if(selected)
{
m_renderOrigin.render(renderer, volume, localToWorld);
}
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
if ( selected ) {
m_renderOrigin.render( renderer, volume, localToWorld );
}
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
{
renderSolid(renderer, volume, localToWorld, selected);
if(g_showNames)
{
renderer.addRenderable(m_renderName, localToWorld);
}
}
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderSolid( renderer, volume, localToWorld, selected );
if ( g_showNames ) {
renderer.addRenderable( m_renderName, localToWorld );
}
}
void translate(const Vector3& translation)
{
m_origin = origin_translated(m_origin, translation);
}
void rotate(const Quaternion& rotation)
{
if(g_gameType == eGameTypeDoom3)
{
rotation_rotate(m_rotation, rotation);
}
else
{
m_angle = angle_rotated(m_angle, rotation);
}
}
void snapto(float snap)
{
m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
m_originKey.write(&m_entity);
}
void revertTransform()
{
m_origin = m_originKey.m_origin;
if(g_gameType == eGameTypeDoom3)
{
rotation_assign(m_rotation, m_rotationKey.m_rotation);
}
else
{
m_angle = m_angleKey.m_angle;
}
}
void freezeTransform()
{
m_originKey.m_origin = m_origin;
m_originKey.write(&m_entity);
if(g_gameType == eGameTypeDoom3)
{
rotation_assign(m_rotationKey.m_rotation, m_rotation);
m_rotationKey.write(&m_entity);
}
else
{
m_angleKey.m_angle = m_angle;
m_angleKey.write(&m_entity);
}
}
void transformChanged()
{
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
void translate( const Vector3& translation ){
m_origin = origin_translated( m_origin, translation );
}
void rotate( const Quaternion& rotation ){
if ( g_gameType == eGameTypeDoom3 ) {
rotation_rotate( m_rotation, rotation );
}
else
{
m_angle = angle_rotated( m_angle, rotation );
}
}
void snapto( float snap ){
m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
m_originKey.write( &m_entity );
}
void revertTransform(){
m_origin = m_originKey.m_origin;
if ( g_gameType == eGameTypeDoom3 ) {
rotation_assign( m_rotation, m_rotationKey.m_rotation );
}
else
{
m_angle = m_angleKey.m_angle;
}
}
void freezeTransform(){
m_originKey.m_origin = m_origin;
m_originKey.write( &m_entity );
if ( g_gameType == eGameTypeDoom3 ) {
rotation_assign( m_rotationKey.m_rotation, m_rotation );
m_rotationKey.write( &m_entity );
}
else
{
m_angleKey.m_angle = m_angle;
m_angleKey.write( &m_entity );
}
}
void transformChanged(){
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
};
class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts()
{
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<EclassModelInstance, Renderable>::install(m_casts);
InstanceStaticCast<EclassModelInstance, Transformable>::install(m_casts);
InstanceIdentityCast<EclassModelInstance>::install(m_casts);
}
InstanceTypeCastTable& get()
{
return m_casts;
}
};
EclassModel& m_contained;
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
TypeCasts(){
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
InstanceIdentityCast<EclassModelInstance>::install( m_casts );
}
InstanceTypeCastTable& get(){
return m_casts;
}
};
STRING_CONSTANT(Name, "EclassModelInstance");
EclassModel& m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
EclassModelInstance(const scene::Path& path, scene::Instance* parent, EclassModel& contained) :
TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
m_contained(contained)
{
m_contained.instanceAttach(Instance::path());
STRING_CONSTANT( Name, "EclassModelInstance" );
StaticRenderableConnectionLines::instance().attach(*this);
}
~EclassModelInstance()
{
StaticRenderableConnectionLines::instance().detach(*this);
EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
m_contained( contained ){
m_contained.instanceAttach( Instance::path() );
m_contained.instanceDetach(Instance::path());
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
}
StaticRenderableConnectionLines::instance().attach( *this );
}
~EclassModelInstance(){
StaticRenderableConnectionLines::instance().detach( *this );
void evaluateTransform()
{
if(getType() == TRANSFORM_PRIMITIVE)
{
m_contained.translate(getTranslation());
m_contained.rotate(getRotation());
}
}
void applyTransform()
{
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
m_contained.instanceDetach( Instance::path() );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
}
void evaluateTransform(){
if ( getType() == TRANSFORM_PRIMITIVE ) {
m_contained.translate( getTranslation() );
m_contained.rotate( getRotation() );
}
}
void applyTransform(){
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
};
class EclassModelNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts()
{
NodeStaticCast<EclassModelNode, scene::Instantiable>::install(m_casts);
NodeStaticCast<EclassModelNode, scene::Cloneable>::install(m_casts);
NodeContainedCast<EclassModelNode, scene::Traversable>::install(m_casts);
NodeContainedCast<EclassModelNode, Snappable>::install(m_casts);
NodeContainedCast<EclassModelNode, TransformNode>::install(m_casts);
NodeContainedCast<EclassModelNode, Entity>::install(m_casts);
NodeContainedCast<EclassModelNode, Nameable>::install(m_casts);
NodeContainedCast<EclassModelNode, Namespaced>::install(m_casts);
NodeContainedCast<EclassModelNode, ModelSkin>::install(m_casts);
}
NodeTypeCastTable& get()
{
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
EclassModel m_contained;
void construct()
{
m_contained.attach(this);
}
void destroy()
{
m_contained.detach(this);
}
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get(NullType<scene::Traversable>)
{
return m_contained.getTraversable();
}
Snappable& get(NullType<Snappable>)
{
return m_contained;
}
TransformNode& get(NullType<TransformNode>)
{
return m_contained.getTransformNode();
}
Entity& get(NullType<Entity>)
{
return m_contained.getEntity();
}
Nameable& get(NullType<Nameable>)
{
return m_contained.getNameable();
}
Namespaced& get(NullType<Namespaced>)
{
return m_contained.getNamespaced();
}
ModelSkin& get(NullType<ModelSkin>)
{
return m_contained.getModelSkin();
}
EclassModelNode(EntityClass* eclass) :
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
{
construct();
}
EclassModelNode(const EclassModelNode& other) :
scene::Node::Symbiot(other),
scene::Instantiable(other),
scene::Cloneable(other),
scene::Traversable::Observer(other),
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
{
construct();
}
~EclassModelNode()
{
destroy();
}
void release()
{
delete this;
}
scene::Node& node()
{
return m_node;
}
void insert(scene::Node& child)
{
m_instances.insert(child);
}
void erase(scene::Node& child)
{
m_instances.erase(child);
}
scene::Node& clone() const
{
return (new EclassModelNode(*this))->node();
}
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
{
return new EclassModelInstance(path, parent, m_contained);
}
void forEachInstance(const scene::Instantiable::Visitor& visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
{
return m_instances.erase(observer, path);
}
TypeCasts(){
NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
scene::Node& New_EclassModel(EntityClass* eclass)
{
return (new EclassModelNode(eclass))->node();
scene::Node m_node;
InstanceSet m_instances;
EclassModel m_contained;
void construct(){
m_contained.attach( this );
}
void destroy(){
m_contained.detach( this );
}
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get( NullType<scene::Traversable>){
return m_contained.getTraversable();
}
Snappable& get( NullType<Snappable>){
return m_contained;
}
TransformNode& get( NullType<TransformNode>){
return m_contained.getTransformNode();
}
Entity& get( NullType<Entity>){
return m_contained.getEntity();
}
Nameable& get( NullType<Nameable>){
return m_contained.getNameable();
}
Namespaced& get( NullType<Namespaced>){
return m_contained.getNamespaced();
}
ModelSkin& get( NullType<ModelSkin>){
return m_contained.getModelSkin();
}
EclassModelNode( EntityClass* eclass ) :
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
construct();
}
EclassModelNode( const EclassModelNode& other ) :
scene::Node::Symbiot( other ),
scene::Instantiable( other ),
scene::Cloneable( other ),
scene::Traversable::Observer( other ),
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
construct();
}
~EclassModelNode(){
destroy();
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
void insert( scene::Node& child ){
m_instances.insert( child );
}
void erase( scene::Node& child ){
m_instances.erase( child );
}
scene::Node& clone() const {
return ( new EclassModelNode( *this ) )->node();
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new EclassModelInstance( path, parent, m_contained );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
scene::Node& New_EclassModel( EntityClass* eclass ){
return ( new EclassModelNode( eclass ) )->node();
}