my own uncrustify run
This commit is contained in:
@@ -1,23 +1,23 @@
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "plugin.h"
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@@ -33,46 +33,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "shaders.h"
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class ShadersDependencies :
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public GlobalFileSystemModuleRef,
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public GlobalTexturesModuleRef,
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public GlobalScripLibModuleRef,
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public GlobalRadiantModuleRef
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public GlobalFileSystemModuleRef,
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public GlobalTexturesModuleRef,
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public GlobalScripLibModuleRef,
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public GlobalRadiantModuleRef
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{
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ImageModuleRef m_bitmapModule;
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ImageModuleRef m_bitmapModule;
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public:
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ShadersDependencies() :
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m_bitmapModule("bmp")
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{
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}
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ImageModuleRef& getBitmapModule()
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{
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return m_bitmapModule;
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}
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ShadersDependencies() :
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m_bitmapModule( "bmp" ){
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}
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ImageModuleRef& getBitmapModule(){
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return m_bitmapModule;
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}
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};
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class ShadersQ3API
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{
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ShaderSystem* m_shadersq3;
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ShaderSystem* m_shadersq3;
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public:
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typedef ShaderSystem Type;
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STRING_CONSTANT(Name, "quake3");
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typedef ShaderSystem Type;
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STRING_CONSTANT( Name, "quake3" );
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ShadersQ3API(ShadersDependencies& dependencies)
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{
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g_shadersExtension = "shader";
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g_shadersDirectory = "scripts/";
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g_bitmapModule = dependencies.getBitmapModule().getTable();
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Shaders_Construct();
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m_shadersq3 = &GetShaderSystem();
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}
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~ShadersQ3API()
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{
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Shaders_Destroy();
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}
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ShaderSystem* getTable()
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{
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return m_shadersq3;
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}
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ShadersQ3API( ShadersDependencies& dependencies ){
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g_shadersExtension = "shader";
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g_shadersDirectory = "scripts/";
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g_bitmapModule = dependencies.getBitmapModule().getTable();
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Shaders_Construct();
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m_shadersq3 = &GetShaderSystem();
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}
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~ShadersQ3API(){
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Shaders_Destroy();
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}
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ShaderSystem* getTable(){
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return m_shadersq3;
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}
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};
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typedef SingletonModule<ShadersQ3API, ShadersDependencies, DependenciesAPIConstructor<ShadersQ3API, ShadersDependencies> > ShadersQ3Module;
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@@ -82,30 +77,27 @@ ShadersQ3Module g_ShadersQ3Module;
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class ShadersDoom3API
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{
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ShaderSystem* m_shadersdoom3;
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ShaderSystem* m_shadersdoom3;
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public:
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typedef ShaderSystem Type;
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STRING_CONSTANT(Name, "doom3");
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typedef ShaderSystem Type;
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STRING_CONSTANT( Name, "doom3" );
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ShadersDoom3API(ShadersDependencies& dependencies)
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{
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g_shadersExtension = "mtr";
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g_shadersDirectory = "materials/";
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g_enableDefaultShaders = false;
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g_shaderLanguage = SHADERLANGUAGE_DOOM3;
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g_useShaderList = false;
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g_bitmapModule = dependencies.getBitmapModule().getTable();
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Shaders_Construct();
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m_shadersdoom3 = &GetShaderSystem();
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}
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~ShadersDoom3API()
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{
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Shaders_Destroy();
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}
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ShaderSystem* getTable()
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{
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return m_shadersdoom3;
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}
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ShadersDoom3API( ShadersDependencies& dependencies ){
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g_shadersExtension = "mtr";
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g_shadersDirectory = "materials/";
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g_enableDefaultShaders = false;
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g_shaderLanguage = SHADERLANGUAGE_DOOM3;
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g_useShaderList = false;
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g_bitmapModule = dependencies.getBitmapModule().getTable();
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Shaders_Construct();
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m_shadersdoom3 = &GetShaderSystem();
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}
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~ShadersDoom3API(){
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Shaders_Destroy();
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}
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ShaderSystem* getTable(){
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return m_shadersdoom3;
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}
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};
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typedef SingletonModule<ShadersDoom3API, ShadersDependencies, DependenciesAPIConstructor<ShadersDoom3API, ShadersDependencies> > ShadersDoom3Module;
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@@ -115,30 +107,27 @@ ShadersDoom3Module g_ShadersDoom3Module;
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class ShadersQuake4API
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{
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ShaderSystem* m_shadersquake4;
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ShaderSystem* m_shadersquake4;
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public:
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typedef ShaderSystem Type;
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STRING_CONSTANT(Name, "quake4");
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typedef ShaderSystem Type;
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STRING_CONSTANT( Name, "quake4" );
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ShadersQuake4API(ShadersDependencies& dependencies)
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{
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g_shadersExtension = "mtr";
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g_shadersDirectory = "materials/";
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g_enableDefaultShaders = false;
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g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
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g_useShaderList = false;
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g_bitmapModule = dependencies.getBitmapModule().getTable();
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Shaders_Construct();
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m_shadersquake4 = &GetShaderSystem();
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}
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~ShadersQuake4API()
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{
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Shaders_Destroy();
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}
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ShaderSystem* getTable()
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{
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return m_shadersquake4;
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}
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ShadersQuake4API( ShadersDependencies& dependencies ){
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g_shadersExtension = "mtr";
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g_shadersDirectory = "materials/";
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g_enableDefaultShaders = false;
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g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
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g_useShaderList = false;
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g_bitmapModule = dependencies.getBitmapModule().getTable();
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Shaders_Construct();
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m_shadersquake4 = &GetShaderSystem();
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}
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~ShadersQuake4API(){
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Shaders_Destroy();
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}
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ShaderSystem* getTable(){
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return m_shadersquake4;
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}
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};
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typedef SingletonModule<ShadersQuake4API, ShadersDependencies, DependenciesAPIConstructor<ShadersQuake4API, ShadersDependencies> > ShadersQuake4Module;
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@@ -147,11 +136,10 @@ ShadersQuake4Module g_ShadersQuake4Module;
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extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)
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{
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initialiseModule(server);
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extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
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initialiseModule( server );
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g_ShadersQ3Module.selfRegister();
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g_ShadersDoom3Module.selfRegister();
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g_ShadersQuake4Module.selfRegister();
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g_ShadersQ3Module.selfRegister();
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g_ShadersDoom3Module.selfRegister();
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g_ShadersQuake4Module.selfRegister();
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}
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