my own uncrustify run
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@@ -1,46 +1,46 @@
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_CSG_H)
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#if !defined( INCLUDED_CSG_H )
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#define INCLUDED_CSG_H
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void CSG_MakeHollow (void);
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void CSG_Subtract (void);
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void CSG_Merge (void);
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void CSG_MakeHollow( void );
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void CSG_Subtract( void );
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void CSG_Merge( void );
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namespace scene
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{
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class Graph;
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class Graph;
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}
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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class Plane3;
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void Scene_BrushSetClipPlane(scene::Graph& graph, const Plane3& plane);
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void Scene_BrushSetClipPlane( scene::Graph& graph, const Plane3& plane );
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enum EBrushSplit
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{
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eFront,
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eBack,
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eFrontAndBack,
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eFront,
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eBack,
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eFrontAndBack,
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};
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void Scene_BrushSplitByPlane(scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split);
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void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split );
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#endif
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