my own uncrustify run
This commit is contained in:
@@ -1,23 +1,23 @@
|
||||
/*
|
||||
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "eclass.h"
|
||||
|
||||
@@ -42,362 +42,314 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
namespace
|
||||
{
|
||||
typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
|
||||
EntityClasses g_entityClasses;
|
||||
EntityClass *eclass_bad = 0;
|
||||
char eclass_directory[1024];
|
||||
typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
|
||||
ListAttributeTypes g_listTypes;
|
||||
typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
|
||||
EntityClasses g_entityClasses;
|
||||
EntityClass *eclass_bad = 0;
|
||||
char eclass_directory[1024];
|
||||
typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
|
||||
ListAttributeTypes g_listTypes;
|
||||
}
|
||||
|
||||
EClassModules& EntityClassManager_getEClassModules();
|
||||
|
||||
/*!
|
||||
implementation of the EClass manager API
|
||||
*/
|
||||
implementation of the EClass manager API
|
||||
*/
|
||||
|
||||
void CleanEntityList(EntityClasses& entityClasses)
|
||||
{
|
||||
for(EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i)
|
||||
{
|
||||
(*i).second->free((*i).second);
|
||||
}
|
||||
entityClasses.clear();
|
||||
void CleanEntityList( EntityClasses& entityClasses ){
|
||||
for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
|
||||
{
|
||||
( *i ).second->free( ( *i ).second );
|
||||
}
|
||||
entityClasses.clear();
|
||||
}
|
||||
|
||||
void Eclass_Clear()
|
||||
{
|
||||
CleanEntityList(g_entityClasses);
|
||||
g_listTypes.clear();
|
||||
void Eclass_Clear(){
|
||||
CleanEntityList( g_entityClasses );
|
||||
g_listTypes.clear();
|
||||
}
|
||||
|
||||
EntityClass* EClass_InsertSortedList(EntityClasses& entityClasses, EntityClass *entityClass)
|
||||
{
|
||||
std::pair<EntityClasses::iterator, bool> result = entityClasses.insert(EntityClasses::value_type(entityClass->name(), entityClass));
|
||||
if(!result.second)
|
||||
{
|
||||
entityClass->free(entityClass);
|
||||
}
|
||||
return (*result.first).second;
|
||||
EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
|
||||
std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
|
||||
if ( !result.second ) {
|
||||
entityClass->free( entityClass );
|
||||
}
|
||||
return ( *result.first ).second;
|
||||
}
|
||||
|
||||
EntityClass* Eclass_InsertAlphabetized (EntityClass *e)
|
||||
{
|
||||
return EClass_InsertSortedList(g_entityClasses, e);
|
||||
EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
|
||||
return EClass_InsertSortedList( g_entityClasses, e );
|
||||
}
|
||||
|
||||
void Eclass_forEach(EntityClassVisitor& visitor)
|
||||
{
|
||||
for(EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i)
|
||||
{
|
||||
visitor.visit((*i).second);
|
||||
}
|
||||
void Eclass_forEach( EntityClassVisitor& visitor ){
|
||||
for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
|
||||
{
|
||||
visitor.visit( ( *i ).second );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class RadiantEclassCollector : public EntityClassCollector
|
||||
{
|
||||
public:
|
||||
void insert(EntityClass* eclass)
|
||||
{
|
||||
Eclass_InsertAlphabetized(eclass);
|
||||
}
|
||||
void insert(const char* name, const ListAttributeType& list)
|
||||
{
|
||||
g_listTypes.insert(ListAttributeTypes::value_type(name, list));
|
||||
}
|
||||
void insert( EntityClass* eclass ){
|
||||
Eclass_InsertAlphabetized( eclass );
|
||||
}
|
||||
void insert( const char* name, const ListAttributeType& list ){
|
||||
g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
|
||||
}
|
||||
};
|
||||
|
||||
RadiantEclassCollector g_collector;
|
||||
|
||||
const ListAttributeType* EntityClass_findListType(const char* name)
|
||||
{
|
||||
ListAttributeTypes::iterator i = g_listTypes.find(name);
|
||||
if(i != g_listTypes.end())
|
||||
{
|
||||
return &(*i).second;
|
||||
}
|
||||
return 0;
|
||||
const ListAttributeType* EntityClass_findListType( const char* name ){
|
||||
ListAttributeTypes::iterator i = g_listTypes.find( name );
|
||||
if ( i != g_listTypes.end() ) {
|
||||
return &( *i ).second;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
class EntityClassFilterMode
|
||||
{
|
||||
public:
|
||||
bool filter_mp_sp;
|
||||
const char* mp_ignore_prefix;
|
||||
const char* sp_ignore_prefix;
|
||||
bool filter_mp_sp;
|
||||
const char* mp_ignore_prefix;
|
||||
const char* sp_ignore_prefix;
|
||||
|
||||
EntityClassFilterMode() :
|
||||
filter_mp_sp(!string_empty(g_pGameDescription->getKeyValue("eclass_filter_gamemode"))),
|
||||
mp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_sp_prefix")),
|
||||
sp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_mp_prefix"))
|
||||
{
|
||||
if(string_empty(mp_ignore_prefix))
|
||||
{
|
||||
mp_ignore_prefix = "sp_";
|
||||
}
|
||||
if(string_empty(sp_ignore_prefix))
|
||||
{
|
||||
sp_ignore_prefix = "mp_";
|
||||
}
|
||||
}
|
||||
EntityClassFilterMode() :
|
||||
filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
|
||||
mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
|
||||
sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
|
||||
if ( string_empty( mp_ignore_prefix ) ) {
|
||||
mp_ignore_prefix = "sp_";
|
||||
}
|
||||
if ( string_empty( sp_ignore_prefix ) ) {
|
||||
sp_ignore_prefix = "mp_";
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class EntityClassesLoadFile
|
||||
{
|
||||
const EntityClassScanner& scanner;
|
||||
const char* m_directory;
|
||||
const EntityClassScanner& scanner;
|
||||
const char* m_directory;
|
||||
public:
|
||||
EntityClassesLoadFile(const EntityClassScanner& scanner, const char* directory) : scanner(scanner), m_directory(directory)
|
||||
{
|
||||
}
|
||||
void operator()(const char* name) const
|
||||
{
|
||||
EntityClassFilterMode filterMode;
|
||||
EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
|
||||
}
|
||||
void operator()( const char* name ) const {
|
||||
EntityClassFilterMode filterMode;
|
||||
|
||||
if(filterMode.filter_mp_sp)
|
||||
{
|
||||
if(string_empty(GlobalRadiant().getGameMode()) || string_equal(GlobalRadiant().getGameMode(), "sp"))
|
||||
{
|
||||
if(string_equal_n(name, filterMode.sp_ignore_prefix, strlen(filterMode.sp_ignore_prefix)))
|
||||
{
|
||||
globalOutputStream() << "Ignoring '" << name << "'\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(string_equal_n(name, filterMode.mp_ignore_prefix, strlen(filterMode.mp_ignore_prefix)))
|
||||
{
|
||||
globalOutputStream() << "Ignoring '" << name << "'\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for a given name, we grab the first .def in the vfs
|
||||
// this allows to override baseq3/scripts/entities.def for instance
|
||||
StringOutputStream relPath(256);
|
||||
relPath << m_directory << name;
|
||||
if ( filterMode.filter_mp_sp ) {
|
||||
if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
|
||||
if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
|
||||
globalOutputStream() << "Ignoring '" << name << "'\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
|
||||
globalOutputStream() << "Ignoring '" << name << "'\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scanner.scanFile(g_collector, relPath.c_str());
|
||||
}
|
||||
// for a given name, we grab the first .def in the vfs
|
||||
// this allows to override baseq3/scripts/entities.def for instance
|
||||
StringOutputStream relPath( 256 );
|
||||
relPath << m_directory << name;
|
||||
|
||||
scanner.scanFile( g_collector, relPath.c_str() );
|
||||
}
|
||||
};
|
||||
|
||||
struct PathLess
|
||||
{
|
||||
bool operator()(const CopiedString& path, const CopiedString& other) const
|
||||
{
|
||||
return path_less(path.c_str(), other.c_str());
|
||||
}
|
||||
bool operator()( const CopiedString& path, const CopiedString& other ) const {
|
||||
return path_less( path.c_str(), other.c_str() );
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<CopiedString, const char*, PathLess> Paths;
|
||||
|
||||
class PathsInsert
|
||||
{
|
||||
Paths& m_paths;
|
||||
const char* m_directory;
|
||||
Paths& m_paths;
|
||||
const char* m_directory;
|
||||
public:
|
||||
PathsInsert(Paths& paths, const char* directory) : m_paths(paths), m_directory(directory)
|
||||
{
|
||||
}
|
||||
void operator()(const char* name) const
|
||||
{
|
||||
m_paths.insert(Paths::value_type(name, m_directory));
|
||||
}
|
||||
PathsInsert( Paths& paths, const char* directory ) : m_paths( paths ), m_directory( directory ){
|
||||
}
|
||||
void operator()( const char* name ) const {
|
||||
m_paths.insert( Paths::value_type( name, m_directory ) );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void EntityClassQuake3_constructDirectory(const char* directory, const char* extension, Paths& paths)
|
||||
{
|
||||
globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
|
||||
Directory_forEach(directory, matchFileExtension(extension, PathsInsert(paths, directory)));
|
||||
void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
|
||||
globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
|
||||
Directory_forEach( directory, matchFileExtension( extension, PathsInsert( paths, directory ) ) );
|
||||
}
|
||||
|
||||
|
||||
void EntityClassQuake3_Construct()
|
||||
{
|
||||
StringOutputStream baseDirectory(256);
|
||||
StringOutputStream gameDirectory(256);
|
||||
const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
|
||||
const char* gamename = GlobalRadiant().getGameName();
|
||||
baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
|
||||
gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
|
||||
void EntityClassQuake3_Construct(){
|
||||
StringOutputStream baseDirectory( 256 );
|
||||
StringOutputStream gameDirectory( 256 );
|
||||
const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
|
||||
const char* gamename = GlobalRadiant().getGameName();
|
||||
baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
|
||||
gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
|
||||
|
||||
class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
|
||||
{
|
||||
const char* baseDirectory;
|
||||
const char* gameDirectory;
|
||||
public:
|
||||
LoadEntityDefinitionsVisitor(const char* baseDirectory, const char* gameDirectory)
|
||||
: baseDirectory(baseDirectory), gameDirectory(gameDirectory)
|
||||
{
|
||||
}
|
||||
void visit(const char* name, const EntityClassScanner& table) const
|
||||
{
|
||||
Paths paths;
|
||||
EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
|
||||
if(!string_equal(baseDirectory, gameDirectory))
|
||||
{
|
||||
EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
|
||||
}
|
||||
class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
|
||||
{
|
||||
const char* baseDirectory;
|
||||
const char* gameDirectory;
|
||||
public:
|
||||
LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
|
||||
: baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
|
||||
}
|
||||
void visit( const char* name, const EntityClassScanner& table ) const {
|
||||
Paths paths;
|
||||
EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
|
||||
if ( !string_equal( baseDirectory, gameDirectory ) ) {
|
||||
EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
|
||||
}
|
||||
|
||||
for(Paths::iterator i = paths.begin(); i != paths.end(); ++i)
|
||||
{
|
||||
EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
|
||||
}
|
||||
}
|
||||
};
|
||||
for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
|
||||
{
|
||||
EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EntityClassManager_getEClassModules().foreachModule(LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
|
||||
EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
|
||||
}
|
||||
|
||||
EntityClass *Eclass_ForName(const char *name, bool has_brushes)
|
||||
{
|
||||
ASSERT_NOTNULL(name);
|
||||
EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
|
||||
ASSERT_NOTNULL( name );
|
||||
|
||||
if(string_empty(name))
|
||||
{
|
||||
return eclass_bad;
|
||||
}
|
||||
if ( string_empty( name ) ) {
|
||||
return eclass_bad;
|
||||
}
|
||||
|
||||
EntityClasses::iterator i = g_entityClasses.find(name);
|
||||
if(i != g_entityClasses.end() && string_equal((*i).first, name))
|
||||
{
|
||||
return (*i).second;
|
||||
}
|
||||
EntityClasses::iterator i = g_entityClasses.find( name );
|
||||
if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
|
||||
return ( *i ).second;
|
||||
}
|
||||
|
||||
EntityClass* e = EntityClass_Create_Default(name, has_brushes);
|
||||
return Eclass_InsertAlphabetized(e);
|
||||
EntityClass* e = EntityClass_Create_Default( name, has_brushes );
|
||||
return Eclass_InsertAlphabetized( e );
|
||||
}
|
||||
|
||||
class EntityClassQuake3 : public ModuleObserver
|
||||
{
|
||||
std::size_t m_unrealised;
|
||||
ModuleObservers m_observers;
|
||||
std::size_t m_unrealised;
|
||||
ModuleObservers m_observers;
|
||||
public:
|
||||
EntityClassQuake3() : m_unrealised(4)
|
||||
{
|
||||
}
|
||||
void realise()
|
||||
{
|
||||
if(--m_unrealised == 0)
|
||||
{
|
||||
//globalOutputStream() << "Entity Classes: realise\n";
|
||||
EntityClassQuake3_Construct();
|
||||
m_observers.realise();
|
||||
}
|
||||
}
|
||||
void unrealise()
|
||||
{
|
||||
if(++m_unrealised == 1)
|
||||
{
|
||||
m_observers.unrealise();
|
||||
//globalOutputStream() << "Entity Classes: unrealise\n";
|
||||
Eclass_Clear();
|
||||
}
|
||||
}
|
||||
void attach(ModuleObserver& observer)
|
||||
{
|
||||
m_observers.attach(observer);
|
||||
}
|
||||
void detach(ModuleObserver& observer)
|
||||
{
|
||||
m_observers.detach(observer);
|
||||
}
|
||||
EntityClassQuake3() : m_unrealised( 4 ){
|
||||
}
|
||||
void realise(){
|
||||
if ( --m_unrealised == 0 ) {
|
||||
//globalOutputStream() << "Entity Classes: realise\n";
|
||||
EntityClassQuake3_Construct();
|
||||
m_observers.realise();
|
||||
}
|
||||
}
|
||||
void unrealise(){
|
||||
if ( ++m_unrealised == 1 ) {
|
||||
m_observers.unrealise();
|
||||
//globalOutputStream() << "Entity Classes: unrealise\n";
|
||||
Eclass_Clear();
|
||||
}
|
||||
}
|
||||
void attach( ModuleObserver& observer ){
|
||||
m_observers.attach( observer );
|
||||
}
|
||||
void detach( ModuleObserver& observer ){
|
||||
m_observers.detach( observer );
|
||||
}
|
||||
};
|
||||
|
||||
EntityClassQuake3 g_EntityClassQuake3;
|
||||
|
||||
void EntityClass_attach(ModuleObserver& observer)
|
||||
{
|
||||
g_EntityClassQuake3.attach(observer);
|
||||
void EntityClass_attach( ModuleObserver& observer ){
|
||||
g_EntityClassQuake3.attach( observer );
|
||||
}
|
||||
void EntityClass_detach(ModuleObserver& observer)
|
||||
{
|
||||
g_EntityClassQuake3.detach(observer);
|
||||
void EntityClass_detach( ModuleObserver& observer ){
|
||||
g_EntityClassQuake3.detach( observer );
|
||||
}
|
||||
|
||||
void EntityClass_realise()
|
||||
{
|
||||
g_EntityClassQuake3.realise();
|
||||
void EntityClass_realise(){
|
||||
g_EntityClassQuake3.realise();
|
||||
}
|
||||
void EntityClass_unrealise()
|
||||
{
|
||||
g_EntityClassQuake3.unrealise();
|
||||
void EntityClass_unrealise(){
|
||||
g_EntityClassQuake3.unrealise();
|
||||
}
|
||||
|
||||
void EntityClassQuake3_construct()
|
||||
{
|
||||
// start by creating the default unknown eclass
|
||||
eclass_bad = EClass_Create("UNKNOWN_CLASS", Vector3(0.0f, 0.5f, 0.0f), "");
|
||||
void EntityClassQuake3_construct(){
|
||||
// start by creating the default unknown eclass
|
||||
eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
|
||||
|
||||
EntityClass_realise();
|
||||
EntityClass_realise();
|
||||
}
|
||||
|
||||
void EntityClassQuake3_destroy()
|
||||
{
|
||||
EntityClass_unrealise();
|
||||
void EntityClassQuake3_destroy(){
|
||||
EntityClass_unrealise();
|
||||
|
||||
eclass_bad->free(eclass_bad);
|
||||
eclass_bad->free( eclass_bad );
|
||||
}
|
||||
|
||||
#include "modulesystem/modulesmap.h"
|
||||
|
||||
class EntityClassQuake3Dependencies :
|
||||
public GlobalRadiantModuleRef,
|
||||
public GlobalFileSystemModuleRef,
|
||||
public GlobalShaderCacheModuleRef
|
||||
public GlobalRadiantModuleRef,
|
||||
public GlobalFileSystemModuleRef,
|
||||
public GlobalShaderCacheModuleRef
|
||||
{
|
||||
EClassModulesRef m_eclass_modules;
|
||||
EClassModulesRef m_eclass_modules;
|
||||
public:
|
||||
EntityClassQuake3Dependencies() :
|
||||
m_eclass_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
|
||||
{
|
||||
}
|
||||
EClassModules& getEClassModules()
|
||||
{
|
||||
return m_eclass_modules.get();
|
||||
}
|
||||
EntityClassQuake3Dependencies() :
|
||||
m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
|
||||
}
|
||||
EClassModules& getEClassModules(){
|
||||
return m_eclass_modules.get();
|
||||
}
|
||||
};
|
||||
|
||||
class EclassManagerAPI
|
||||
{
|
||||
EntityClassManager m_eclassmanager;
|
||||
EntityClassManager m_eclassmanager;
|
||||
public:
|
||||
typedef EntityClassManager Type;
|
||||
STRING_CONSTANT(Name, "quake3");
|
||||
typedef EntityClassManager Type;
|
||||
STRING_CONSTANT( Name, "quake3" );
|
||||
|
||||
EclassManagerAPI()
|
||||
{
|
||||
EntityClassQuake3_construct();
|
||||
EclassManagerAPI(){
|
||||
EntityClassQuake3_construct();
|
||||
|
||||
m_eclassmanager.findOrInsert = &Eclass_ForName;
|
||||
m_eclassmanager.findListType = &EntityClass_findListType;
|
||||
m_eclassmanager.forEach = &Eclass_forEach;
|
||||
m_eclassmanager.attach = &EntityClass_attach;
|
||||
m_eclassmanager.detach = &EntityClass_detach;
|
||||
m_eclassmanager.realise = &EntityClass_realise;
|
||||
m_eclassmanager.unrealise = &EntityClass_unrealise;
|
||||
m_eclassmanager.findOrInsert = &Eclass_ForName;
|
||||
m_eclassmanager.findListType = &EntityClass_findListType;
|
||||
m_eclassmanager.forEach = &Eclass_forEach;
|
||||
m_eclassmanager.attach = &EntityClass_attach;
|
||||
m_eclassmanager.detach = &EntityClass_detach;
|
||||
m_eclassmanager.realise = &EntityClass_realise;
|
||||
m_eclassmanager.unrealise = &EntityClass_unrealise;
|
||||
|
||||
GlobalRadiant().attachGameToolsPathObserver(g_EntityClassQuake3);
|
||||
GlobalRadiant().attachGameModeObserver(g_EntityClassQuake3);
|
||||
GlobalRadiant().attachGameNameObserver(g_EntityClassQuake3);
|
||||
}
|
||||
~EclassManagerAPI()
|
||||
{
|
||||
GlobalRadiant().detachGameNameObserver(g_EntityClassQuake3);
|
||||
GlobalRadiant().detachGameModeObserver(g_EntityClassQuake3);
|
||||
GlobalRadiant().detachGameToolsPathObserver(g_EntityClassQuake3);
|
||||
GlobalRadiant().attachGameToolsPathObserver( g_EntityClassQuake3 );
|
||||
GlobalRadiant().attachGameModeObserver( g_EntityClassQuake3 );
|
||||
GlobalRadiant().attachGameNameObserver( g_EntityClassQuake3 );
|
||||
}
|
||||
~EclassManagerAPI(){
|
||||
GlobalRadiant().detachGameNameObserver( g_EntityClassQuake3 );
|
||||
GlobalRadiant().detachGameModeObserver( g_EntityClassQuake3 );
|
||||
GlobalRadiant().detachGameToolsPathObserver( g_EntityClassQuake3 );
|
||||
|
||||
EntityClassQuake3_destroy();
|
||||
}
|
||||
EntityClassManager* getTable()
|
||||
{
|
||||
return &m_eclassmanager;
|
||||
}
|
||||
EntityClassQuake3_destroy();
|
||||
}
|
||||
EntityClassManager* getTable(){
|
||||
return &m_eclassmanager;
|
||||
}
|
||||
};
|
||||
|
||||
#include "modulesystem/singletonmodule.h"
|
||||
@@ -405,10 +357,8 @@ public:
|
||||
|
||||
typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
|
||||
typedef Static<EclassManagerModule> StaticEclassManagerModule;
|
||||
StaticRegisterModule staticRegisterEclassManager(StaticEclassManagerModule::instance());
|
||||
StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
|
||||
|
||||
EClassModules& EntityClassManager_getEClassModules()
|
||||
{
|
||||
return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
|
||||
EClassModules& EntityClassManager_getEClassModules(){
|
||||
return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user