my own uncrustify run
This commit is contained in:
@@ -1,23 +1,23 @@
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "nullmodel.h"
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@@ -40,175 +40,146 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "entitylib.h"
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class NullModel :
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public Bounded,
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public Cullable
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public Bounded,
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public Cullable
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{
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Shader* m_state;
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AABB m_aabb_local;
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RenderableSolidAABB m_aabb_solid;
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RenderableWireframeAABB m_aabb_wire;
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Shader* m_state;
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AABB m_aabb_local;
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RenderableSolidAABB m_aabb_solid;
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RenderableWireframeAABB m_aabb_wire;
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public:
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NullModel() : m_aabb_local(Vector3(0, 0, 0), Vector3(8, 8, 8)), m_aabb_solid(m_aabb_local), m_aabb_wire(m_aabb_local)
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{
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m_state = GlobalShaderCache().capture("");
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}
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~NullModel()
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{
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GlobalShaderCache().release("");
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}
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NullModel() : m_aabb_local( Vector3( 0, 0, 0 ), Vector3( 8, 8, 8 ) ), m_aabb_solid( m_aabb_local ), m_aabb_wire( m_aabb_local ){
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m_state = GlobalShaderCache().capture( "" );
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}
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~NullModel(){
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GlobalShaderCache().release( "" );
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}
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VolumeIntersectionValue intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
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{
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return volume.TestAABB(m_aabb_local, localToWorld);
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}
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VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
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return volume.TestAABB( m_aabb_local, localToWorld );
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}
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const AABB& localAABB() const
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{
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return m_aabb_local;
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}
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const AABB& localAABB() const {
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return m_aabb_local;
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}
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void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
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{
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renderer.SetState(m_state, Renderer::eFullMaterials);
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renderer.addRenderable(m_aabb_solid, localToWorld);
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}
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void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
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{
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renderer.addRenderable(m_aabb_wire, localToWorld);
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.SetState( m_state, Renderer::eFullMaterials );
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renderer.addRenderable( m_aabb_solid, localToWorld );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.addRenderable( m_aabb_wire, localToWorld );
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}
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void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
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{
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test.BeginMesh(localToWorld);
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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test.BeginMesh( localToWorld );
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SelectionIntersection best;
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aabb_testselect(m_aabb_local, test, best);
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if(best.valid())
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{
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selector.addIntersection(best);
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}
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}
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SelectionIntersection best;
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aabb_testselect( m_aabb_local, test, best );
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if ( best.valid() ) {
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selector.addIntersection( best );
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}
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}
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};
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class NullModelInstance : public scene::Instance, public Renderable, public SelectionTestable
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{
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts()
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{
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InstanceContainedCast<NullModelInstance, Bounded>::install(m_casts);
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InstanceContainedCast<NullModelInstance, Cullable>::install(m_casts);
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InstanceStaticCast<NullModelInstance, Renderable>::install(m_casts);
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InstanceStaticCast<NullModelInstance, SelectionTestable>::install(m_casts);
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}
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InstanceTypeCastTable& get()
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{
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return m_casts;
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}
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};
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts(){
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InstanceContainedCast<NullModelInstance, Bounded>::install( m_casts );
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InstanceContainedCast<NullModelInstance, Cullable>::install( m_casts );
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InstanceStaticCast<NullModelInstance, Renderable>::install( m_casts );
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InstanceStaticCast<NullModelInstance, SelectionTestable>::install( m_casts );
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}
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InstanceTypeCastTable& get(){
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return m_casts;
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}
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};
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NullModel& m_nullmodel;
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NullModel& m_nullmodel;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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Bounded& get(NullType<Bounded>)
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{
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return m_nullmodel;
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}
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Cullable& get(NullType<Cullable>)
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{
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return m_nullmodel;
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}
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Bounded& get( NullType<Bounded>){
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return m_nullmodel;
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}
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Cullable& get( NullType<Cullable>){
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return m_nullmodel;
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}
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NullModelInstance(const scene::Path& path, scene::Instance* parent, NullModel& nullmodel) :
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Instance(path, parent, this, StaticTypeCasts::instance().get()),
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m_nullmodel(nullmodel)
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{
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}
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NullModelInstance( const scene::Path& path, scene::Instance* parent, NullModel& nullmodel ) :
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Instance( path, parent, this, StaticTypeCasts::instance().get() ),
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m_nullmodel( nullmodel ){
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}
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void renderSolid(Renderer& renderer, const VolumeTest& volume) const
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{
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m_nullmodel.renderSolid(renderer, volume, Instance::localToWorld());
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}
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void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
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{
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m_nullmodel.renderWireframe(renderer, volume, Instance::localToWorld());
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_nullmodel.renderSolid( renderer, volume, Instance::localToWorld() );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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m_nullmodel.renderWireframe( renderer, volume, Instance::localToWorld() );
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}
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void testSelect(Selector& selector, SelectionTest& test)
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{
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m_nullmodel.testSelect(selector, test, Instance::localToWorld());
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}
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void testSelect( Selector& selector, SelectionTest& test ){
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m_nullmodel.testSelect( selector, test, Instance::localToWorld() );
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}
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};
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class NullModelNode : public scene::Node::Symbiot, public scene::Instantiable
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{
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class TypeCasts
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{
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NodeTypeCastTable m_casts;
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public:
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TypeCasts()
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{
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NodeStaticCast<NullModelNode, scene::Instantiable>::install(m_casts);
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}
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NodeTypeCastTable& get()
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{
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return m_casts;
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}
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};
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scene::Node m_node;
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InstanceSet m_instances;
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NullModel m_nullmodel;
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class TypeCasts
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{
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NodeTypeCastTable m_casts;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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NullModelNode() : m_node(this, this, StaticTypeCasts::instance().get())
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{
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m_node.m_isRoot = true;
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}
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void release()
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{
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delete this;
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}
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scene::Node& node()
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{
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return m_node;
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}
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scene::Instance* create(const scene::Path& path, scene::Instance* parent)
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{
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return new NullModelInstance(path, parent, m_nullmodel);
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}
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void forEachInstance(const scene::Instantiable::Visitor& visitor)
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{
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m_instances.forEachInstance(visitor);
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}
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void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
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{
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m_instances.insert(observer, path, instance);
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}
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scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
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{
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return m_instances.erase(observer, path);
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}
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TypeCasts(){
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NodeStaticCast<NullModelNode, scene::Instantiable>::install( m_casts );
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}
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NodeTypeCastTable& get(){
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return m_casts;
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}
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};
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NodeSmartReference NewNullModel()
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{
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return NodeSmartReference((new NullModelNode)->node());
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scene::Node m_node;
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InstanceSet m_instances;
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NullModel m_nullmodel;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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NullModelNode() : m_node( this, this, StaticTypeCasts::instance().get() ){
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m_node.m_isRoot = true;
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}
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void NullModel_construct()
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{
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void release(){
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delete this;
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}
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void NullModel_destroy()
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{
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scene::Node& node(){
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return m_node;
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}
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scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
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return new NullModelInstance( path, parent, m_nullmodel );
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}
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void forEachInstance( const scene::Instantiable::Visitor& visitor ){
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m_instances.forEachInstance( visitor );
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}
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void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
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m_instances.insert( observer, path, instance );
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}
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scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
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return m_instances.erase( observer, path );
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}
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};
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NodeSmartReference NewNullModel(){
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return NodeSmartReference( ( new NullModelNode )->node() );
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}
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void NullModel_construct(){
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}
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void NullModel_destroy(){
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}
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