fix crash with 'load shaders at startup' (was occuring before ogl init)
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@@ -521,10 +521,6 @@ int main( int argc, char* argv[] ){
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{
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Map_New();
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}
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// load up shaders now that we have the map loaded
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// eviltypeguy
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TextureBrowser_ShowStartupShaders();
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remove_local_pid();
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