fix crash with 'load shaders at startup' (was occuring before ogl init)

This commit is contained in:
Garux
2022-10-28 09:50:44 +03:00
parent b701e17d6b
commit e445a2635a
3 changed files with 2 additions and 5 deletions

View File

@@ -521,10 +521,6 @@ int main( int argc, char* argv[] ){
{
Map_New();
}
// load up shaders now that we have the map loaded
// eviltypeguy
TextureBrowser_ShowStartupShaders();
remove_local_pid();