fix crash with 'load shaders at startup' (was occuring before ogl init)
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@@ -1633,6 +1633,8 @@ protected:
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void initializeGL() override
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{
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glwidget_context_created( *this );
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// show definitely after gl init, otherwise crash
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TextureBrowser_ShowStartupShaders();
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}
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void resizeGL( int w, int h ) override
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{
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